00001 /*======================================================================= 00002 *** THE CONTENT OF THIS WORK IS PROPRIETARY TO FEI S.A.S, (FEI S.A.S.), *** 00003 *** AND IS DISTRIBUTED UNDER A LICENSE AGREEMENT. *** 00004 *** *** 00005 *** REPRODUCTION, DISCLOSURE, OR USE, IN WHOLE OR IN PART, OTHER THAN AS *** 00006 *** SPECIFIED IN THE LICENSE ARE NOT TO BE UNDERTAKEN EXCEPT WITH PRIOR *** 00007 *** WRITTEN AUTHORIZATION OF FEI S.A.S. *** 00008 *** *** 00009 *** RESTRICTED RIGHTS LEGEND *** 00010 *** USE, DUPLICATION, OR DISCLOSURE BY THE GOVERNMENT OF THE CONTENT OF THIS *** 00011 *** WORK OR RELATED DOCUMENTATION IS SUBJECT TO RESTRICTIONS AS SET FORTH IN *** 00012 *** SUBPARAGRAPH (C)(1) OF THE COMMERCIAL COMPUTER SOFTWARE RESTRICTED RIGHT *** 00013 *** CLAUSE AT FAR 52.227-19 OR SUBPARAGRAPH (C)(1)(II) OF THE RIGHTS IN *** 00014 *** TECHNICAL DATA AND COMPUTER SOFTWARE CLAUSE AT DFARS 52.227-7013. *** 00015 *** *** 00016 *** COPYRIGHT (C) 1996-2023 BY FEI S.A.S, *** 00017 *** BORDEAUX, FRANCE *** 00018 *** ALL RIGHTS RESERVED *** 00019 **=======================================================================*/ 00020 /*======================================================================= 00021 ** Author : VSG (MMM YYYY) 00022 **=======================================================================*/ 00023 #ifndef _SO_UNIFORM_SHADER_PARAMETER_ELEMENT_ 00024 #define _SO_UNIFORM_SHADER_PARAMETER_ELEMENT_ 00025 00026 #include <Inventor/fields/SoMFNode.h> 00027 #include <Inventor/SbPList.h> 00028 #include <Inventor/elements/SoAccumulatedElement.h> 00029 00030 class SoShaderParameter; 00031 class SoUniformShaderParameter; 00032 00033 /*----------------------------------------------------------------------------*/ 00034 00046 SoEXTENDER_Documented class SoUniformShaderParameterElement : public SoAccumulatedElement { 00047 SO_ELEMENT_HEADER(SoUniformShaderParameterElement) ; 00048 00049 public: 00053 static void add( SoState* state, SoShaderParameter* param ); 00054 00055 //#if 1 /** @DEPRECATED_BEGIN */SoDEPRECATED 00057 static void add( SoState* state, SoShaderParameter* param, SoMFNode* shaderObjects ); 00058 //#endif /** @DEPRECATED_END */ 00059 00063 virtual void push(SoState *state) ; 00064 00068 static const SoUniformShaderParameterElement *getInstance(SoState *state); 00069 00071 virtual void pop(SoState* state, const SoElement* prevTopElement); 00072 00073 private: 00074 00076 virtual void init(SoState *state); 00077 00078 private: 00079 00080 // Initializes the SoUniformShaderParameterElement class 00081 static void initClass() ; 00082 static void exitClass() ; 00083 00085 static void getParameters(SoState* state, std::vector<SoUniformShaderParameter*>& shaderParameters); 00086 00087 private: 00088 //List of SoUniformShaderParameter 00089 SoNodeList parameters; 00090 00091 virtual ~SoUniformShaderParameterElement() ; 00092 } ; 00093 /*----------------------------------------------------------------------------*/ 00094 00095 #endif // _SO_UNIFORM_SHADER_PARAMETER_ELEMENT_ 00096 00097 00098