Stores the current uniform shader parameter. More...
#include <Inventor/elements/SoUniformShaderParameterElement.h>
Public Member Functions | |
virtual void | push (SoState *state) |
virtual void | pop (SoState *state, const SoElement *prevTopElement) |
Static Public Member Functions | |
static SoType | getClassTypeId () |
static int | getClassStackIndex () |
static void | add (SoState *state, SoShaderParameter *param) |
static SoDEPRECATED void | add (SoState *state, SoShaderParameter *param, SoMFNode *shaderObjects) |
static const SoUniformShaderParameterElement * | getInstance (SoState *state) |
This element stores the current uniform shader parameter.
static SoDEPRECATED void SoUniformShaderParameterElement::add | ( | SoState * | state, | |
SoShaderParameter * | param, | |||
SoMFNode * | shaderObjects | |||
) | [static] |
static void SoUniformShaderParameterElement::add | ( | SoState * | state, | |
SoShaderParameter * | param | |||
) | [static] |
Adds a shader parameter.
static int SoUniformShaderParameterElement::getClassStackIndex | ( | ) | [static] |
Returns the stack id for this element.
Reimplemented from SoAccumulatedElement.
static SoType SoUniformShaderParameterElement::getClassTypeId | ( | ) | [static] |
Returns the type identifier for this class.
Reimplemented from SoAccumulatedElement.
static const SoUniformShaderParameterElement* SoUniformShaderParameterElement::getInstance | ( | SoState * | state | ) | [static] |
Returns the top (current) instance of the element in the state.
virtual void SoUniformShaderParameterElement::pop | ( | SoState * | state, | |
const SoElement * | prevTopElement | |||
) | [virtual] |
Pops element. Allows for side effects to occur. Default methods do nothing.
virtual void SoUniformShaderParameterElement::push | ( | SoState * | state | ) | [virtual] |
Overrides push() method to copy values from next instance in the stack.
Reimplemented from SoAccumulatedElement.