00001 /*======================================================================= 00002 * Copyright 1991-1996, Silicon Graphics, Inc. 00003 * ALL RIGHTS RESERVED 00004 * 00005 * UNPUBLISHED -- Rights reserved under the copyright laws of the United 00006 * States. Use of a copyright notice is precautionary only and does not 00007 * imply publication or disclosure. 00008 * 00009 * U.S. GOVERNMENT RESTRICTED RIGHTS LEGEND: 00010 * Use, duplication or disclosure by the Government is subject to restrictions 00011 * as set forth in FAR 52.227.19(c)(2) or subparagraph (c)(1)(ii) of the Rights 00012 * in Technical Data and Computer Software clause at DFARS 252.227-7013 and/or 00013 * in similar or successor clauses in the FAR, or the DOD or NASA FAR 00014 * Supplement. Contractor/manufacturer is Silicon Graphics, Inc., 00015 * 2011 N. Shoreline Blvd. Mountain View, CA 94039-7311. 00016 * 00017 * THE CONTENT OF THIS WORK CONTAINS CONFIDENTIAL AND PROPRIETARY 00018 * INFORMATION OF SILICON GRAPHICS, INC. ANY DUPLICATION, MODIFICATION, 00019 * DISTRIBUTION, OR DISCLOSURE IN ANY FORM, IN WHOLE, OR IN PART, IS STRICTLY 00020 * PROHIBITED WITHOUT THE PRIOR EXPRESS WRITTEN PERMISSION OF SILICON 00021 * GRAPHICS, INC. 00022 **=======================================================================*/ 00023 /*======================================================================= 00024 ** Author : Alain Dumesny (MMM yyyy) 00025 **=======================================================================*/ 00026 /*======================================================================= 00027 *** THE CONTENT OF THIS WORK IS PROPRIETARY TO FEI S.A.S, (FEI S.A.S.), *** 00028 *** AND IS DISTRIBUTED UNDER A LICENSE AGREEMENT. *** 00029 *** *** 00030 *** REPRODUCTION, DISCLOSURE, OR USE, IN WHOLE OR IN PART, OTHER THAN AS *** 00031 *** SPECIFIED IN THE LICENSE ARE NOT TO BE UNDERTAKEN EXCEPT WITH PRIOR *** 00032 *** WRITTEN AUTHORIZATION OF FEI S.A.S. *** 00033 *** *** 00034 *** RESTRICTED RIGHTS LEGEND *** 00035 *** USE, DUPLICATION, OR DISCLOSURE BY THE GOVERNMENT OF THE CONTENT OF THIS *** 00036 *** WORK OR RELATED DOCUMENTATION IS SUBJECT TO RESTRICTIONS AS SET FORTH IN *** 00037 *** SUBPARAGRAPH (C)(1) OF THE COMMERCIAL COMPUTER SOFTWARE RESTRICTED RIGHT *** 00038 *** CLAUSE AT FAR 52.227-19 OR SUBPARAGRAPH (C)(1)(II) OF THE RIGHTS IN *** 00039 *** TECHNICAL DATA AND COMPUTER SOFTWARE CLAUSE AT DFARS 52.227-7013. *** 00040 *** *** 00041 *** COPYRIGHT (C) 1996-2020 BY FEI S.A.S, *** 00042 *** BORDEAUX, FRANCE *** 00043 *** ALL RIGHTS RESERVED *** 00044 **=======================================================================*/ 00045 /*======================================================================= 00046 ** Modified by : VSG (MMM YYYY) 00047 **=======================================================================*/ 00048 00049 00050 #ifndef _SO_WINDOW_ELEMENT 00051 #define _SO_WINDOW_ELEMENT 00052 00053 #include <Inventor/elements/SoSubElement.h> 00054 #include <Inventor/helpers/SbGlContextHelper.h> 00055 00056 class SoGLRenderAction; 00057 00072 #ifdef OIV_HEADLESS 00073 00076 #endif 00077 SoEXTENDER_Documented class SoWindowElement : public SoElement 00078 { 00079 00080 SO_ELEMENT_HEADER(SoWindowElement); 00081 00082 public: 00083 00088 static void reset(SoState *state); 00089 00090 // Sets the window, context, and glRenderAction info 00091 #ifdef _WIN32 00092 00109 static void set(SoState *state, void *window, void *context, void *display, SoGLRenderAction *glAction); 00110 00111 #elif defined __APPLE__ 00112 #else 00113 00116 static void set(SoState *state, Window window, SbGlContextHelper::GLContext context, SbGlContextHelper::Display display, SoGLRenderAction *glAction); 00117 #endif 00118 00119 #ifdef _WIN32 00120 00123 static void get(SoState *state, void *&window, void *&context, 00124 void *&display, SoGLRenderAction *&glAction); 00125 00126 #elif defined __APPLE__ 00127 #else 00128 00131 static void get(SoState *state, Window &window, SbGlContextHelper::GLContext &context, 00132 SbGlContextHelper::Display &display, SoGLRenderAction *&glAction); 00133 #endif 00134 00138 static void set(SoState *state, SbGlContextHelper::Drawable window, SbGlContextHelper::GLContext context, SbGlContextHelper::Display display, const SoGLRenderAction *glAction); 00139 00143 static void get(SoState *state, SbGlContextHelper::Drawable &window, SbGlContextHelper::GLContext &context, 00144 SbGlContextHelper::Display &display, const SoGLRenderAction*& glAction); 00145 00149 static SoGLRenderAction* getAction(SoState *state); 00150 00154 virtual void push(SoState *state); 00155 00156 private: 00157 00159 virtual void init(SoState *state); 00160 00165 virtual SbBool matches(const SoElement* elt) const; 00166 00170 virtual SoElement* copyMatchInfo() const; 00171 00172 private: 00173 // Initializes the SoWindowElement class 00174 static void initClass(); 00175 static void exitClass(); 00176 00177 private: 00178 00179 SbGlContextHelper::GLContext context; 00180 SbGlContextHelper::Drawable window; 00181 SbGlContextHelper::Display display; 00182 SoGLRenderAction* glRenderAction; 00183 00184 virtual ~SoWindowElement(); 00185 }; 00186 00187 #endif /* _SO_WINDOW_ELEMENT */ 00188 00189 00190