Stores a list of vector3 sets for unstructured meshes.
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#include <MeshVizXLM/mapping/elements/MoVec3SetElementI.h>
Public Member Functions | |
| virtual void | push (SoState *) |
Static Public Member Functions | |
| static SoType | getClassTypeId () |
| static int | getClassStackIndex () |
| static void | add (SoState *state, SoNode *node, const MiVec3dSetI *scalarSet) |
| static int | getNum (SoState *state) |
| static const MiVec3dSetI * | get (SoState *state, int index) |
Stores a list of vector3 sets for unstructured meshes.
| static void MoVec3SetElementI::add | ( | SoState * | state, | |
| SoNode * | node, | |||
| const MiVec3dSetI * | scalarSet | |||
| ) | [static] |
Adds a ScalarSet to the current set in the state.
| static const MiVec3dSetI* MoVec3SetElementI::get | ( | SoState * | state, | |
| int | index | |||
| ) | [static] |
Get the element number index from the state.
| static int MoVec3SetElementI::getClassStackIndex | ( | ) | [static] |
Returns the stack id for this element.
Reimplemented from SoAccumulatedElement.
| static SoType MoVec3SetElementI::getClassTypeId | ( | ) | [static] |
Returns the type identifier for this class.
Reimplemented from SoAccumulatedElement.
| static int MoVec3SetElementI::getNum | ( | SoState * | state | ) | [static] |
Get number of elements in the state.
| virtual void MoVec3SetElementI::push | ( | SoState * | ) | [virtual] |
Push the element into the state.
Reimplemented from SoAccumulatedElement.