Stores a list of vector3 sets for unstructured meshes. More...
#include <MeshVizXLM/mapping/elements/MoVec3SetElementI.h>
Public Member Functions | |
virtual void | push (SoState *) |
Static Public Member Functions | |
static SoType | getClassTypeId () |
static int | getClassStackIndex () |
static void | add (SoState *state, SoNode *node, const MiVec3dSetI *scalarSet) |
static int | getNum (SoState *state) |
static const MiVec3dSetI * | get (SoState *state, int index) |
static void MoVec3SetElementI::add | ( | SoState * | state, | |
SoNode * | node, | |||
const MiVec3dSetI * | scalarSet | |||
) | [static] |
Adds a ScalarSet to the current set in the state.
static const MiVec3dSetI* MoVec3SetElementI::get | ( | SoState * | state, | |
int | index | |||
) | [static] |
Get the element number index from the state.
static int MoVec3SetElementI::getClassStackIndex | ( | ) | [static] |
Returns the stack id for this element.
Reimplemented from SoAccumulatedElement.
static SoType MoVec3SetElementI::getClassTypeId | ( | ) | [static] |
Returns the type identifier for this class.
Reimplemented from SoAccumulatedElement.
static int MoVec3SetElementI::getNum | ( | SoState * | state | ) | [static] |
Get number of elements in the state.
virtual void MoVec3SetElementI::push | ( | SoState * | ) | [virtual] |
Push the element into the state.
Reimplemented from SoAccumulatedElement.