Factory that generates an extruded mesh from a polyline. More...
#include <Inventor/misc/SbExtrusionGenerator.h>
Classes | |
class | TriangleCBData |
Struct given to pushTriangleCallback. | |
Static Public Member Functions | |
static SoShape * | createFrom3DPoints (const std::vector< SbVec3f > &pointsInWorld, SoPath *nodePath, const SbViewVolume &volume, const SbBox3f &bboxInLocal=SbBox3f()) |
static SoShape * | createFrom2DPoints (const std::vector< SbVec2f > &pointsInCam, SoPath *nodePath, const SbViewVolume &volume, const SbBox3f &bboxInLocal=SbBox3f()) |
static SoShape * | createFrom2DPoints (const std::vector< SbVec2f > &pointsInCam, const SbMatrix &localToCam, const SbBox3f &bboxInLocal=SbBox3f()) |
static SoShape * | createFrom2DPoints (const std::vector< SbVec2f > &pointsInCam, const SbMatrix &camToLocal, float zMin=-1.0f, float zMax=1.0f) |
Factory that generates an extruded mesh from a polyline.
This class generates an extruded shape from a simple or a complex polyline. The line is extruded between the 2 planes parallel that can be specified with a boundingBox or directly in camera space (see createFrom2DPoints() methods) The generated shape is closed and contains only triangles in CCW order.
LIMITATIONS
NOTES
CircularExtrusion, CSGClippingGroup, EditingExtrusion, Editing
static SoShape* SbExtrusionGenerator::createFrom2DPoints | ( | const std::vector< SbVec2f > & | pointsInCam, | |
const SbMatrix & | camToLocal, | |||
float | zMin = -1.0f , |
|||
float | zMax = 1.0f | |||
) | [static] |
Create an extruded shape from points in camera space.
pointsInCam | Polyline in normalized screen space ([-1, 1]x[-1, 1]). | |
camToLocal | Transform matrix from camera space to local space (modelViewProjInv matrix) | |
zMin | Min extrusion plane, in camera space. By default, it's the camera's near clip plane. | |
zMax | Max extrusion plane, in camera space. By default, it's the camera's far clip plane. |
static SoShape* SbExtrusionGenerator::createFrom2DPoints | ( | const std::vector< SbVec2f > & | pointsInCam, | |
const SbMatrix & | localToCam, | |||
const SbBox3f & | bboxInLocal = SbBox3f() | |||
) | [static] |
Create an extruded shape from points in camera space.
pointsInCam | Polyline in normalized screen space ([-1, 1]x[-1, 1]). | |
localToCam | Transform matrix from local space to camera space (modelViewProj matrix) | |
bboxInLocal | Bounding box that specifies limits of extruded shape, expressed in local space. If not specified, the shape will be extruded between the camera near and far planes. |
static SoShape* SbExtrusionGenerator::createFrom2DPoints | ( | const std::vector< SbVec2f > & | pointsInCam, | |
SoPath * | nodePath, | |||
const SbViewVolume & | volume, | |||
const SbBox3f & | bboxInLocal = SbBox3f() | |||
) | [static] |
Create an extruded shape from points in camera space.
pointsInCam | Polyline in normalized screen space ([-1, 1]x[-1, 1]). | |
nodePath | Path from root to the node space in which the generated shape will be expressed. Generally, the separator which will contain the shape. If NULL, the shape will be expressed in world space. | |
volume | View volume corresponding to the camera in which the points were taken. | |
bboxInLocal | Bounding box that specifies limits of extruded shape, expressed in local space. If not specified, the shape will be extruded between the camera near and far planes. |
static SoShape* SbExtrusionGenerator::createFrom3DPoints | ( | const std::vector< SbVec3f > & | pointsInWorld, | |
SoPath * | nodePath, | |||
const SbViewVolume & | volume, | |||
const SbBox3f & | bboxInLocal = SbBox3f() | |||
) | [static] |
Create an extruded shape from points in world space.
pointsInWorld | Polyline in world space. | |
nodePath | Path from root to the node space in which the generated shape will be expressed. Generally, the separator which will contain the shape. If NULL, the shape will be expressed in world space. | |
volume | View volume corresponding to the camera in which the points were taken. | |
bboxInLocal | Bounding box that specifies limits of extruded shape, expressed in local space. If not specified, the shape will be extruded between the camera near and far planes. |