Class for indexed texture color map More...
#include <Inventor/nodes/SoColorMap.h>
Public Types | |
enum | ColorMapFormat { LUMINANCE, ALPHA, LUMINANCE_ALPHA, RGB, RGB_ALPHA } |
enum | PredefinedColorMap { NONE, GRAY, TEMPERATURE, PHYSICS, STANDARD, GLOW, BLUE_RED, SEISMIC, BLUE_WHITE_RED, INTENSITY, LABEL_256, VOLREN_RED, VOLREN_GREEN, AIRWAY, AIRWAY_SURFACES, INTENSITY_REVERSED } |
enum | Interpolation { NEAREST, LINEAR } |
Public Member Functions | |
virtual SoType | getTypeId () const |
SoColorMap () | |
unsigned int | getNumColor () const |
SbBool | hasTransparency () const |
Static Public Member Functions | |
static SoType | getClassTypeId () |
Public Attributes | |
SoSFFloat | min |
SoSFFloat | max |
SoSFEnum | predefinedColorMap |
SoSFEnum | colorMapFormat |
SoMFFloat | colorMap |
SoSFEnum | interpolation |
This class describes the association between values of the SoIndexedTexture2 node and colors.
The data value coming from the SoIndexedTexture2 node is used as an index into the color map defined by the colorMap field or the predefinedColorMap field.
The predefinedColorMap field allows you to specify a predefined color map or using value NONE, that the color map is contained in the colorMap field.
The min and max fields define the range of the data values that will actually be used. The color map is modified such that only data values ranging from min to max will be mapped to the color map. The figure below illustrates the effects of these fields:
The SoColorMap node acts like an SoShaderProgram with an SoFragmentShader. Standard Open Inventor operations on textures will be disabled on all subsequent nodes, thus using an SoTexture2 node or multitexturing after this node will not give the expected result.
NOTE:
SoColorMap *colorMap = new SoColorMap(); colorMap->predefinedColorMap = SoColorMap::TEMPERATURE; colorMap->min.setValue( -1000 ); colorMap->max.setValue( 20000 ); SoIndexedTexture2 *indexedTexture = new SoIndexedTexture2(); indexedTexture->imageIndex.setValue(size, SoSFArray2D::SIGNED_SHORT, data); root->addChild( colorMap ); root->addChild( indexedTexture ); root->addChild( geometry );
min | 0 |
max | 0 |
predefinedColorMap | TEMPERATURE |
colorMapFormat | RGB_ALPHA |
colorMap | 0 |
Predefined color map.
SoColorMap::SoColorMap | ( | ) |
Constructor.
static SoType SoColorMap::getClassTypeId | ( | ) | [static] |
Returns the type identifier for this class.
Reimplemented from SoNode.
unsigned int SoColorMap::getNumColor | ( | ) | const |
This convenience method returns the number of colors in the color map (ie: colorMap.getNum()/Number of components or 256 if a predefined color map is used).
virtual SoType SoColorMap::getTypeId | ( | ) | const [virtual] |
Returns the type identifier for this specific instance.
Reimplemented from SoNode.
SbBool SoColorMap::hasTransparency | ( | ) | const |
Returns TRUE if the current color map contains alpha values less than 1.
FALSE means the color map is completely opaque.
Array of floats in range [0,1].
The number of floats depends on colorMapFormat. It is equal to the number of colors defined multiplied by the number of components per color. For example, for an RGBA color map of length n, there should be 4*n float values in the field. If a predefined color map is specified, the values of this field are not used.
Indicates the format of the color map (number of color components).
Use enum ColorMapFormat. Default is RGB_ALPHA.
LUMINANCE means one component per color for a grayscale color map.
ALPHA means one alpha component per color.
LUMINANCE_ALPHA means two components per color, luminance and alpha. In such a case the colorMap float array contains a list of two floats. Index 0 is luminance, index 1 is alpha, index 2 is luminance, index 3 is alpha and so on.
RGB means three components per color, ordered red first, then green and blue.
RGB_ALPHA means four components per color, ordered red first, then green, blue, and alpha.
An alpha value equal to zero means "fully transparent", an alpha value equal to one means "opaque".
The colormap interpolation type.
These types determine the method used for color map texture filtering. Use enum Interpolation. Default is NEAREST.
NOTE: field available since Open Inventor 9.4.2See min.
This field allow to remap the color map such that only data values ranging from min to max will be mapped to the color map.
min and max must be between minValue and maxValue of the corresponding SoIndexedTexture2 node.
Values less than min and greater than max will be set to colorMap[0] and colorMap[colorMap.getNum()-1] respectively. If min is less than the minimum of the indexed texture minValue , it will be clamped to this minimum. If max is greater than the maximum of the indexed texture maxValue , it will be clamped to this maximum. When min and max are equal to 0 (the default), the entire range of data values is used.
Setting (min,max) to (64,192) while the predefined STANDARD color map is selected and in the case of a UNSIGNED_BYTE indexed texture will make the color map as shown:
Use this field to load predefined color maps.
Use enum PredefinedColorMap. Default is TEMPERATURE. All predefined color maps have 256 entries.
GRAY | |
TEMPERATURE | |
PHYSICS | |
STANDARD | |
GLOW | |
BLUE_RED | |
SEISMIC | |
BLUE_WHITE_RED | |
INTENSITY | |
LABEL_256 | |
VOLREN_RED | |
VOLREN_GREEN | |
AIRWAY | |
AIRWAY_SURFACES | |
NOTE: In the images above the checkerboard pattern shows through where the color map alpha (opacity) value is less than 1.0.
If it is set to NONE, the fields below must be set.