Stores the current depth buffer parameters.
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#include <Inventor/elements/SoDepthBufferElement.h>
Public Types | |
| enum | DepthWriteFunction { NEVER = SbEnums::COMP_FUNC_NEVER, LESS = SbEnums::COMP_FUNC_LESS, EQUAL = SbEnums::COMP_FUNC_EQUAL, LEQUAL = SbEnums::COMP_FUNC_LESS_EQUAL, GREATER = SbEnums::COMP_FUNC_GREATER, NOTEQUAL = SbEnums::COMP_FUNC_NOT_EQUAL, GEQUAL = SbEnums::COMP_FUNC_GREATER_EQUAL, ALWAYS = SbEnums::COMP_FUNC_ALWAYS } |
Public Member Functions | |
| virtual void | print (FILE *fp) const |
| virtual void | push (SoState *state) |
| virtual void | pop (SoState *state, const SoElement *prevTopElement) |
Static Public Member Functions | |
| static SoType | getClassTypeId () |
| static int | getClassStackIndex () |
| static void | set (SoState *state, const SbBool test, const SbBool write, const DepthWriteFunction function, const SbVec2f range) |
| static void | set (SoState *state, SoDepthBuffer *depthBuffer, const SbBool test, const SbBool write, const DepthWriteFunction function, const SbVec2f range) |
| static void | get (SoState *state, SbBool &test, SbBool &write, DepthWriteFunction &function, SbVec2f &range) |
Stores the current depth buffer parameters.
This element stores the current depth buffer parameters used for rendering, including:
Depth function mode as defined by OpenGL.
| static void SoDepthBufferElement::get | ( | SoState * | state, | |
| SbBool & | test, | |||
| SbBool & | write, | |||
| DepthWriteFunction & | function, | |||
| SbVec2f & | range | |||
| ) | [static] |
Returns current depth buffer parameters.
| static int SoDepthBufferElement::getClassStackIndex | ( | ) | [static] |
Returns the stack id for this element.
Reimplemented from SoElement.
| static SoType SoDepthBufferElement::getClassTypeId | ( | ) | [static] |
Returns the type identifier for this class.
Reimplemented from SoElement.
| virtual void SoDepthBufferElement::pop | ( | SoState * | state, | |
| const SoElement * | prevTopElement | |||
| ) | [virtual] |
Override pop() method to keep GL up to date.
| virtual void SoDepthBufferElement::print | ( | FILE * | fp | ) | const [virtual] |
Prints element (for debugging).
Reimplemented from SoElement.
| virtual void SoDepthBufferElement::push | ( | SoState * | state | ) | [virtual] |
| static void SoDepthBufferElement::set | ( | SoState * | state, | |
| SoDepthBuffer * | depthBuffer, | |||
| const SbBool | test, | |||
| const SbBool | write, | |||
| const DepthWriteFunction | function, | |||
| const SbVec2f | range | |||
| ) | [static] |
Sets the depth buffer parameters.
This method will (indirectly) call glDepthMask, glDepthFunc, glDepthRange with the new values
| static void SoDepthBufferElement::set | ( | SoState * | state, | |
| const SbBool | test, | |||
| const SbBool | write, | |||
| const DepthWriteFunction | function, | |||
| const SbVec2f | range | |||
| ) | [static] |
Sets the depth buffer parameters.
This method will (indirectly) call glDepthMask, glDepthFunc, glDepthRange with the new values