Field containing a 3D image. More...
#include <Inventor/fields/SoSFImage3.h>
Public Types | |
enum | CopyPolicy { COPY = 0, NO_COPY = 1, NO_COPY_AND_DELETE = 2, NO_COPY_AND_FREE = 3 } |
Public Member Functions | |
virtual SoType | getTypeId () const |
const SoSFImage3 & | operator= (const SoSFImage3 &f) |
SoSFImage3 () | |
virtual | ~SoSFImage3 () |
const void * | getValue (SbVec3i32 &size, int &nc, SoSFImage::DataType &dataType) const |
const unsigned char * | getValue (SbVec3s &size, int &nc) const |
SoBufferObject * | getBufferObject (SbVec3i32 &size, int &nc, SoSFImage::DataType &dataType) const |
SoBufferObject * | getBufferObject (SbVec3s &size, int &nc) const |
void | setValue (const SbVec3i32 &size, int nc, SoSFImage::DataType dataType, const void *data, CopyPolicy copy=COPY) |
void | setValue (const SbVec3i32 &size, int nc, SoSFImage::DataType dataType, SoBufferObject *bufferObject, CopyPolicy copy=COPY) |
void | setValue (const SbVec3s &size, int nc, unsigned char *bytes, CopyPolicy copy=COPY) |
void | setValue (const SbVec3s &size, int nc, SoBufferObject *bufferObject, CopyPolicy copy=COPY) |
void | setSubValue (const SbVec3i32 &subSize, const SbVec3i32 &offset, void *bytes, CopyPolicy copy=COPY) |
void | setSubValue (const SbVec3s &subSize, const SbVec3s &offset, unsigned char *bytes, CopyPolicy copy=COPY) |
void | setSubValues (const SbVec3i32 *subSizes, const SbVec3i32 *offsets, int num, void **data, CopyPolicy copy=COPY) |
void | setSubValues (const SbVec3s *subSizes, const SbVec3s *offsets, int num, unsigned char **bytes, CopyPolicy copy=COPY) |
int | operator== (const SoSFImage3 &f) const |
int | operator!= (const SoSFImage3 &f) const |
void * | startEditing (SbVec3i32 &size, int &nc, SoSFImage::DataType &dataType) |
unsigned char * | startEditing (SbVec3s &size, int &nc) |
void | finishEditing () |
void * | getSubTexture (int index, SbVec3i32 &size, SbVec3i32 &offset, SoSFImage::DataType &dataType) |
unsigned char * | getSubTexture (int index, SbVec3s &size, SbVec3s &offset) |
SbBool | hasSubTextures (int &numSubTextures) |
void | setNeverWrite (SbBool neverWrite) |
SbBool | isNeverWrite () |
SoBufferObject * | getBufferObject () const |
int | getNumComponents () const |
Static Public Member Functions | |
static SoType | getClassTypeId () |
A field containing a three-dimensional image. A three-dimensional image can be thought of as a sequence of two-dimensional image "slices."
Images can be grayscale (intensity), grayscale with transparency information, RGB, or RGB with transparency. Each component of the image (intensity, red, green, blue or transparency (alpha)) can have an unsigned one-byte value from 0 to 255.
Values are returned as arrays of unsigned chars. The image is stored in this array starting at the bottom left front corner of the image with the intensity or red component of that pixel, followed by either the alpha, the green and blue, or the green, blue and alpha components (depending on the number of components in the image). The next value is the first component of the next pixel to the right.
SoSFImage3s are written to file as four integers representing the width, height, depth and number of components in the image, followed by width*height*depth hexadecimal values representing the pixels in the image, separated by whitespace. A one-component image will have one-byte hexadecimal values representing the intensity of the image. For example, 0xFF is full intensity, 0x00 is no intensity. A two-component image puts the intensity in the first (high) byte and the transparency in the second (low) byte. Pixels in a three-component image have the red component in the first (high) byte, followed by the green and blue components (so 0xFF0000 is red). Four-component images put the transparency byte after red/green/blue (so 0x0000FF80 is semi-transparent blue). Note: each pixel is actually read as a single unsigned number, so a 3-component pixel with value "0x0000FF" can also be written as "0xFF" or "255" (decimal).
For example,
1 2 3 1 0xFF 0x00 0x00 0xFF 0xFF 0x00
is a 1 pixel wide by 2 pixel high by 3 pixel deep grayscale image, with the bottom pixel white and the top pixel black in the first (front-most) slice. In the second slice the bottom pixel is black and the top pixel is white. And:
2 4 3 3 0xFF0000 0xFF00 0 0 0 0 0xFFFFFF 0xFFFF00 ...
is a 2 pixel wide by 4 pixel high by 3 pixel deep RGB image, with the bottom left pixel red, the bottom right pixel green, the two middle rows of pixels black, the top left pixel white, and the top right pixel yellow in the first slice. Subsequent slices are not shown.
SoSFImage3 may be manipulating some large amounts of memory.
It is therefore convienent to be able to set the memory usage policy dynamically (copying a small 256x256x256 image with only 8 bits color already takes 16MB). By default, the memory policy is COPY, which is consistent with other OIV fields. The most likely to be efficient is NO_COPY. See also setNeverWrite.
COPY |
Open Inventor will make a copy of the data (default). |
NO_COPY |
Passed buffer used , user will delete. |
NO_COPY_AND_DELETE |
Passed buffer used, SoSFImage3 will delete .
|
NO_COPY_AND_FREE |
Passed buffer used, SoSFImage3 will free .
|
SoSFImage3::SoSFImage3 | ( | ) |
Default constructor.
virtual SoSFImage3::~SoSFImage3 | ( | ) | [virtual] |
Destructor.
void SoSFImage3::finishEditing | ( | ) |
These methods can be used to efficiently edit the values in an image field.
startEditing() returns the size of the image in the size and nc arguments; writing past the end of the array returned is a good way to cause hard-to-find core dumps.
Doing a start/finishEditing is the same as doing a call to setSubValues on the whole texture. The getSubTexture will return one more updated regions when called after finishEditing.
Avoid copying the values in/out, if you are just changing the bytes and not changing the dimensions of the image. This is equivalent to getValue(), but returns a pointer you can change.Using startEditing() allows subtexturing, which is a more efficient way of doing texture modification.
SoBufferObject * SoSFImage3::getBufferObject | ( | ) | const [inline] |
SoBufferObject* SoSFImage3::getBufferObject | ( | SbVec3s & | size, | |
int & | nc | |||
) | const |
Returns the pixels in the image as a buffer object.
The size and nc arguments are filled in with the dimensions of the image and the number of components in the image; the number of bytes in the array returned will be size [0]* size [1]* size [2]* nc .
SoBufferObject* SoSFImage3::getBufferObject | ( | SbVec3i32 & | size, | |
int & | nc, | |||
SoSFImage::DataType & | dataType | |||
) | const |
Returns the pixels in the image as a buffer object.
The size and nc arguments are filled in with the dimensions of the image and the number of components in the image; the number of bytes in the array returned will be size [0]* size [1]* size [2]* nc *sizeof(<dataType>).
static SoType SoSFImage3::getClassTypeId | ( | ) | [static] |
Returns the type identifier for this class.
Reimplemented from SoSField.
int SoSFImage3::getNumComponents | ( | ) | const [inline] |
Returns the number of components in each pixels of the image.
Returns a buffer to a given subTexture set by setSubValue, setSubValues, or a startEditing()/finishEditing() pair.
These methods append subTextures to a list. Also returns the size of the subtexture and the offset from the beginning of the image of the requested subImage.
This is a convenience method for the unsigned char datatype.
void* SoSFImage3::getSubTexture | ( | int | index, | |
SbVec3i32 & | size, | |||
SbVec3i32 & | offset, | |||
SoSFImage::DataType & | dataType | |||
) |
Returns a buffer to a given subTexture set by setSubValue, setSubValues, or a startEditing()/finishEditing() pair.
These methods append subTextures to a list. Also returns the size of the subtexture, the offset from the beginning of the image and the data type of the requested subImage.
virtual SoType SoSFImage3::getTypeId | ( | ) | const [virtual] |
Returns the type identifier for this specific instance.
Implements SoTypedObject.
const unsigned char* SoSFImage3::getValue | ( | SbVec3s & | size, | |
int & | nc | |||
) | const |
Returns the pixels in the image as an array of unsigned chars.
The size and nc arguments are filled in with the dimensions of the image and the number of components in the image; the number of bytes in the array returned will be size [0]* size [1]* size [2]* nc *sizeof(<dataType>).
This is a convenience method for the unsigned char datatype.
const void* SoSFImage3::getValue | ( | SbVec3i32 & | size, | |
int & | nc, | |||
SoSFImage::DataType & | dataType | |||
) | const |
Returns the pixels in the image as an array of values of type <dataType>.
The size and nc arguments are filled in with the dimensions of the image and the number of components in the image; the number of bytes in the array returned will be size [0]* size [1]* size [2]* nc *sizeof(<dataType>).
SbBool SoSFImage3::hasSubTextures | ( | int & | numSubTextures | ) |
Returns TRUE if subTextures have been defined or FALSE if none have been defined.
Also returns the number of subTextures defined.
SbBool SoSFImage3::isNeverWrite | ( | ) | [inline] |
As this field may have to handle large amounts of data and its representation in an .iv file is not very efficient, it is often a good idea not to allow that data to be written out when required by a write action.
By default, the "neverWrite" condition is TRUE.
int SoSFImage3::operator!= | ( | const SoSFImage3 & | f | ) | const [inline] |
Equality/inequality tests.
Reimplemented from SoField.
const SoSFImage3& SoSFImage3::operator= | ( | const SoSFImage3 & | f | ) |
Copy from another field of same type.
int SoSFImage3::operator== | ( | const SoSFImage3 & | f | ) | const |
Equality/inequality tests.
Reimplemented from SoField.
void SoSFImage3::setNeverWrite | ( | SbBool | neverWrite | ) |
As this field may have to handle large amounts of data and its representation in an .iv file is not very efficient, it is often a good idea not to allow that data to be written out when required by a write action.
By default, the "neverWrite" condition is TRUE.
void SoSFImage3::setSubValue | ( | const SbVec3s & | subSize, | |
const SbVec3s & | offset, | |||
unsigned char * | bytes, | |||
CopyPolicy | copy = COPY | |||
) |
These methods may be used for subtexturing: instead of replacing the entire texture in texture memory, only parts of it are replaced.
This is much faster and uses less memory. In any case these methods affect the texture in system memory. Note that the sub-images must have the same number of components as the one contained in this object. The texture in texture memory will not actually be modified until the next render traversal.
This is a convenience method for the unsigned char datatype.
void SoSFImage3::setSubValue | ( | const SbVec3i32 & | subSize, | |
const SbVec3i32 & | offset, | |||
void * | bytes, | |||
CopyPolicy | copy = COPY | |||
) |
These methods may be used for subtexturing: instead of replacing the entire texture in texture memory, only parts of it are replaced.
This is much faster and uses less memory. In any case these methods affect the texture in system memory. Note that the sub-images must have the same number of components as the one contained in this object. The texture in texture memory will not actually be modified until the next render traversal.
void SoSFImage3::setSubValues | ( | const SbVec3s * | subSizes, | |
const SbVec3s * | offsets, | |||
int | num, | |||
unsigned char ** | bytes, | |||
CopyPolicy | copy = COPY | |||
) |
These methods may be used for subtexturing: instead of replacing the entire texture in texture memory, only parts of it are replaced.
This is much faster and uses less memory. In any case these methods affect the texture in system memory. Note that the sub-images must have the same number of components as the one contained in this object. The texture in texture memory will not actually be modified until the next render traversal.
This is a convenience method for the unsigned char datatype.
void SoSFImage3::setSubValues | ( | const SbVec3i32 * | subSizes, | |
const SbVec3i32 * | offsets, | |||
int | num, | |||
void ** | data, | |||
CopyPolicy | copy = COPY | |||
) |
These methods may be used for subtexturing: instead of replacing the entire texture in texture memory, only parts of it are replaced.
This is much faster and uses less memory. In any case these methods affect the texture in system memory. Note that the sub-images must have the same number of components as the one contained in this object. The texture in texture memory will not actually be modified until the next render traversal.
void SoSFImage3::setValue | ( | const SbVec3s & | size, | |
int | nc, | |||
SoBufferObject * | bufferObject, | |||
CopyPolicy | copy = COPY | |||
) |
Sets the value of this field to be an image of the given size, with the given number of components, and with the given pixel values. size[0]*size[1]*size[2]*nc*sizeof(<dataType>) bytes from the given array will be copied into internal storage maintained by the SoSFImage3 field.At times, SoSFImage3 may need to manipulate large amounts of memory. Therefore, it is useful to be able to specify the memory usage policy dynamically. By default, the memory policy is COPY, which is consistent with other Open Inventor fields. The most likely to be efficient is NO_COPY. See also setNeverWrite().
void SoSFImage3::setValue | ( | const SbVec3s & | size, | |
int | nc, | |||
unsigned char * | bytes, | |||
CopyPolicy | copy = COPY | |||
) |
Sets the value of this field to be an image of the given size, with the given number of components, and with the given pixel values. size[0]*size[1]*size[2]*nc*sizeof(<dataType>) bytes from the given array will be copied into internal storage maintained by the SoSFImage3 field.At times, SoSFImage3 may need to manipulate large amounts of memory. Therefore, it is useful to be able to specify the memory usage policy dynamically. By default, the memory policy is COPY, which is consistent with other Open Inventor fields. The most likely to be efficient is NO_COPY. See also setNeverWrite().
This is a convenience method for the unsigned char datatype.
void SoSFImage3::setValue | ( | const SbVec3i32 & | size, | |
int | nc, | |||
SoSFImage::DataType | dataType, | |||
SoBufferObject * | bufferObject, | |||
CopyPolicy | copy = COPY | |||
) |
Sets the value of this field to be an image of the given size, with the given number of components, and with the given pixel values.
size[0]*size[1]*size[2]*nc*sizeof(<dataType>) bytes from the given array will be copied into internal storage maintained by the SoSFImage3 field.
At times, SoSFImage3 may need to manipulate large amounts of memory. Therefore, it is useful to be able to specify the memory usage policy dynamically. By default, the memory policy is COPY, which is consistent with other Open Inventor fields. The most likely to be efficient is NO_COPY. See also setNeverWrite().
void SoSFImage3::setValue | ( | const SbVec3i32 & | size, | |
int | nc, | |||
SoSFImage::DataType | dataType, | |||
const void * | data, | |||
CopyPolicy | copy = COPY | |||
) |
Sets the value of this field to be an image of the given size, with the given number of components, and with the given pixel values. size[0]*size[1]*size[2]*nc*sizeof(<dataType>) bytes from the given array will be copied into internal storage maintained by the SoSFImage3 field.At times, SoSFImage3 may need to manipulate large amounts of memory. Therefore, it is useful to be able to specify the memory usage policy dynamically. By default, the memory policy is COPY, which is consistent with other Open Inventor fields. The most likely to be efficient is NO_COPY. See also setNeverWrite().
unsigned char* SoSFImage3::startEditing | ( | SbVec3s & | size, | |
int & | nc | |||
) |
These methods can be used to efficiently edit the values in an image field.
startEditing() returns the size of the image in the size and nc arguments; writing past the end of the array returned is a good way to cause hard-to-find core dumps.
Calling this method is the same as doing a call to setSubValues on the whole texture. The getSubTexture will return one more updated regions when called after finishEditing.
Avoid copying the values in/out, if you are just changing the bytes and not changing the dimensions of the image. This is equivalent to getValue(), but returns a pointer you can change.Using startEditing() allows subtexturing, which is a more efficient way of doing texture modification.
This is a convenience method for the unsigned char datatype.
void* SoSFImage3::startEditing | ( | SbVec3i32 & | size, | |
int & | nc, | |||
SoSFImage::DataType & | dataType | |||
) |
These methods can be used to efficiently edit the values in an image field.
startEditing() returns the size of the image in the size and nc arguments; writing past the end of the array returned is a good way to cause hard-to-find core dumps.
Calling this method is the same as doing a call to setSubValues on the whole texture. The getSubTexture will return one more updated regions when called after finishEditing.
Avoid copying the values in/out, if you are just changing the bytes and not changing the dimensions of the image. This is equivalent to getValue(), but returns a pointer you can change.Using startEditing() allows subtexturing, which is a more efficient way of doing texture modification.