SoShaderParameterArray4f Class Reference
[Shaders]

VSG extension Uniform shader parameter node storing an array of four-dimensional (float) vectors. More...

#include <Inventor/nodes/SoShaderParameter.h>

Inheritance diagram for SoShaderParameterArray4f:
SoUniformShaderParameter SoShaderParameter SoNode SoFieldContainer SoBase SoRefCounter SoTypedObject

List of all members.

Public Member Functions

virtual SoType getTypeId () const
 SoShaderParameterArray4f ()
virtual bool isEqual (const SoUniformShaderParameter *param) const

Static Public Member Functions

static SoType getClassTypeId ()

Public Attributes

SoMFVec4f value

Detailed Description

VSG extension Uniform shader parameter node storing an array of four-dimensional (float) vectors.

This node allows the application to provide a uniform parameter of type array of four-dimensional vectors of floats to a shader object, e.g. SoFragmentShader.

Uniform shader parameter nodes are usually added to the shader object's parameter field to affect only that specific shader program, but can also be inserted in the scene graph and affect all subsequent shader programs.

See the base classes SoShaderParameter and SoUniformShaderParameter for details.

NOTE: This parameter is not supported with programs written using the ARB_ language.

FILE FORMAT/DEFAULT

SEE ALSO

SoShaderParameter, SoUniformShaderParameter, SoShaderParameter1f, SoShaderParameter1i, SoShaderParameter2f, SoShaderParameter2i, SoShaderParameter3f, SoShaderParameter3i, SoShaderParameter4f, SoShaderParameter4i, SoShaderParameterArray1f, SoShaderParameterArray1i, SoShaderParameterArray2f, SoShaderParameterArray2i, SoShaderParameterArray3f, SoShaderParameterArray3i, SoShaderParameterArray4i, SoShaderParameterMatrix, SoShaderParameterMatrixArray, SoShaderStateMatrixParameter, SoShaderObject, SoShaderProgram.


Constructor & Destructor Documentation

SoShaderParameterArray4f::SoShaderParameterArray4f (  ) 

Constructor.


Member Function Documentation

static SoType SoShaderParameterArray4f::getClassTypeId (  )  [static]

Returns the type identifier for this class.

Reimplemented from SoUniformShaderParameter.

virtual SoType SoShaderParameterArray4f::getTypeId (  )  const [virtual]

Returns the type identifier for this specific instance.

Reimplemented from SoUniformShaderParameter.

virtual bool SoShaderParameterArray4f::isEqual ( const SoUniformShaderParameter param  )  const [virtual]

Member Data Documentation

Specifies the parameter's value.

Default is one value (0,0,0,0).


The documentation for this class was generated from the following file:

Open Inventor Toolkit reference manual, generated on 15 Mar 2023
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