Stores the current texture name. More...
#include <Inventor/elements/SoTextureNameElement.h>
Public Member Functions | |
virtual void | print (FILE *fp) const |
Static Public Member Functions | |
static SoType | getClassTypeId () |
static int | getClassStackIndex () |
static void | set (SoState *state, SoNode *node, const SbName &textureName) |
static const SbName & | get (SoState *state) |
static SbName | getDefault () |
This element stores the current texture name.
Returns the current texture name from the state.
static int SoTextureNameElement::getClassStackIndex | ( | ) | [static] |
Returns the stack id for this element.
Reimplemented from SoReplacedElement.
static SoType SoTextureNameElement::getClassTypeId | ( | ) | [static] |
Returns the type identifier for this class.
Reimplemented from SoReplacedElement.
static SbName SoTextureNameElement::getDefault | ( | ) | [static] |
Returns the default texture name.
virtual void SoTextureNameElement::print | ( | FILE * | fp | ) | const [virtual] |
Prints element (for debugging).
Reimplemented from SoReplacedElement.
static void SoTextureNameElement::set | ( | SoState * | state, | |
SoNode * | node, | |||
const SbName & | textureName | |||
) | [static] |
Sets the current texture name.