Stores the current texture transform. More...
#include <Inventor/elements/SoTextureTransformElement.h>
Public Member Functions | |
virtual void | push (SoState *state) |
Static Public Member Functions | |
static SoType | getClassTypeId () |
static int | getClassStackIndex () |
static void | set (SoState *state, SoNode *node) |
static const SoTexture2Transform * | get (SoState *state, int unit=0) |
static SbName | getDefault () |
This element stores the current texture transform.
static const SoTexture2Transform* SoTextureTransformElement::get | ( | SoState * | state, | |
int | unit = 0 | |||
) | [static] |
Returns the current texture name from the state.
static int SoTextureTransformElement::getClassStackIndex | ( | ) | [static] |
Returns the stack id for this element.
Reimplemented from SoReplacedTextureElement.
static SoType SoTextureTransformElement::getClassTypeId | ( | ) | [static] |
Returns the type identifier for this class.
Reimplemented from SoReplacedTextureElement.
static SbName SoTextureTransformElement::getDefault | ( | ) | [inline, static] |
Returns the default texture name.
virtual void SoTextureTransformElement::push | ( | SoState * | state | ) | [virtual] |
Overrides push() method to copy values from next instance in the stack.
Reimplemented from SoReplacedTextureElement.
Sets the current texture name.