Vertex shader parameter node storing a float value.
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#include <Inventor/nodes/SoShaderParameter.h>
Public Member Functions | |
| virtual SoType | getTypeId () const |
| SoVertexShaderParameter1f () | |
Static Public Member Functions | |
| static SoType | getClassTypeId () |
Public Attributes | |
| SoMFFloat | value |
Vertex shader parameter node storing a float value.
This node allows the application to provide a per-vertex parameter of type float to shader objects, e.g. SoVertexShader.
Vertex shader parameter nodes must be inserted in the scene graph.
See the base classes SoShaderParameter and SoVertexShaderParameter for details.
| name | "" |
| identifier | 0 |
| value | 0 |
SoShaderParameter, SoVertexShaderParameter, SoUniformShaderParameter, SoVertexShaderParameter1s, SoVertexShaderParameter2f, SoVertexShaderParameter2s, SoVertexShaderParameter3f, SoVertexShaderParameter3s, SoVertexShaderParameter4f, SoVertexShaderParameter4i, SoVertexShaderParameter4s, SoVertexShaderParameter4b, SoVertexShaderParameter4ui, SoVertexShaderParameter4us, SoVertexShaderParameter4ub, SoVertexShaderParameterMatrix, SoShaderObject, SoShaderProgram.
| SoVertexShaderParameter1f::SoVertexShaderParameter1f | ( | ) |
Constructor.
| static SoType SoVertexShaderParameter1f::getClassTypeId | ( | ) | [static] |
Returns the type identifier for this class.
Reimplemented from SoVertexShaderParameter.
| virtual SoType SoVertexShaderParameter1f::getTypeId | ( | ) | const [virtual] |
Returns the type identifier for this specific instance.
Reimplemented from SoVertexShaderParameter.
Specifies the parameter's values.