Vertex shader parameter node storing a float value. More...
#include <Inventor/nodes/SoShaderParameter.h>
Public Member Functions | |
virtual SoType | getTypeId () const |
SoVertexShaderParameter1f () | |
Static Public Member Functions | |
static SoType | getClassTypeId () |
Public Attributes | |
SoMFFloat | value |
This node allows the application to provide a per-vertex parameter of type float to shader objects, e.g. SoVertexShader.
Vertex shader parameter nodes must be inserted in the scene graph.
See the base classes SoShaderParameter and SoVertexShaderParameter for details.
name | "" |
identifier | 0 |
value | 0 |
SoShaderParameter, SoVertexShaderParameter, SoUniformShaderParameter, SoVertexShaderParameter1s, SoVertexShaderParameter2f, SoVertexShaderParameter2s, SoVertexShaderParameter3f, SoVertexShaderParameter3s, SoVertexShaderParameter4f, SoVertexShaderParameter4i, SoVertexShaderParameter4s, SoVertexShaderParameter4b, SoVertexShaderParameter4ui, SoVertexShaderParameter4us, SoVertexShaderParameter4ub, SoVertexShaderParameterMatrix, SoShaderObject, SoShaderProgram.
SoVertexShaderParameter1f::SoVertexShaderParameter1f | ( | ) |
Constructor.
static SoType SoVertexShaderParameter1f::getClassTypeId | ( | ) | [static] |
Returns the type identifier for this class.
Reimplemented from SoVertexShaderParameter.
virtual SoType SoVertexShaderParameter1f::getTypeId | ( | ) | const [virtual] |
Returns the type identifier for this specific instance.
Reimplemented from SoVertexShaderParameter.
Specifies the parameter's values.