SoXtMaterialEditor Class Reference
[Xt]

Component which lets you edit a material interactively. More...

#include <Inventor/Xt/SoXtMaterialEditor.h>

Inheritance diagram for SoXtMaterialEditor:
SoXtComponent

List of all members.

Public Types

enum  UpdateFrequency {
  CONTINUOUS,
  AFTER_ACCEPT
}

Public Member Functions

 SoXtMaterialEditor (SoWidget parent=NULL, const char *name=NULL, SbBool buildInsideParent=TRUE)
 ~SoXtMaterialEditor ()
void attach (SoMaterial *material, int index=0)
void detach ()
SbBool isAttached ()
void addMaterialChangedCallback (SoXtMaterialEditorCB *f, void *userData=NULL)
void removeMaterialChangedCallback (SoXtMaterialEditorCB *f, void *userData=NULL)
void setUpdateFrequency (SoXtMaterialEditor::UpdateFrequency freq)
SoXtMaterialEditor::UpdateFrequency getUpdateFrequency ()
virtual void show ()
virtual void hide ()
void setMaterial (const SoMaterial &mtl)
const SoMaterialgetMaterial () const

Detailed Description

Component which lets you edit a material interactively.

This class is used to edit the material properties of an SoMaterial node. The editor can also directly be used using callbacks instead of attaching it to a node. The component consists of a render area displaying a test sphere, some sliders, a set of radio buttons, and a menu. The sphere displays the current material being edited. There is one slider for each material coefficient. Those fields are ambient, diffuse, specular, emissive (all of which are colors); and transparency and shininess (which are scalar values). A color editor can be opened to edit the color slider base color. A material list displays palettes of predefined materials from which to choose.

The editor can currently be attached to only one material at a time. Attaching two different materials will automatically detach the first one before attaching the second.

RESOURCES

SEE ALSO

SoXtComponent, SoXtMaterialList, SoXtDirectionalLightEditor, SoMaterial


Member Enumeration Documentation

UpdateFrequency is how often new values should be sent to the node or the callback routine.

Enumerator:
CONTINUOUS 

Send updates with every mouse motion.

AFTER_ACCEPT 

Only send updates after user hits accept button.


Constructor & Destructor Documentation

SoXtMaterialEditor::SoXtMaterialEditor ( SoWidget  parent = NULL,
const char *  name = NULL,
SbBool  buildInsideParent = TRUE 
)

Constructor.

SoXtMaterialEditor::~SoXtMaterialEditor (  ) 

Destructor.


Member Function Documentation

void SoXtMaterialEditor::addMaterialChangedCallback ( SoXtMaterialEditorCB f,
void *  userData = NULL 
) [inline]

Additional way of using the material editor, by registering a callback which will be called whenever the material changes (check the UpdateFrequency to find when the callbacks will be called).

void SoXtMaterialEditor::attach ( SoMaterial material,
int  index = 0 
)

Attaches the editor to a material node and edits the material of the given index.

void SoXtMaterialEditor::detach (  ) 

Detaches the editor from the material node.

const SoMaterial& SoXtMaterialEditor::getMaterial (  )  const [inline]

Gets the current material value.

SoXtMaterialEditor::UpdateFrequency SoXtMaterialEditor::getUpdateFrequency (  )  [inline]

Gets the update frequency.

See the UpdateFrequency enum declaration.

virtual void SoXtMaterialEditor::hide (  )  [virtual]

This hides the component.

Reimplemented from SoXtComponent.

SbBool SoXtMaterialEditor::isAttached (  )  [inline]

Returns TRUE if the editor is attached.

void SoXtMaterialEditor::removeMaterialChangedCallback ( SoXtMaterialEditorCB f,
void *  userData = NULL 
) [inline]

Removes the material changed callback.

void SoXtMaterialEditor::setMaterial ( const SoMaterial mtl  ) 

Sets a new material value.

void SoXtMaterialEditor::setUpdateFrequency ( SoXtMaterialEditor::UpdateFrequency  freq  ) 

Sets the update frequency.

See the UpdateFrequency enum declaration.

virtual void SoXtMaterialEditor::show (  )  [virtual]

This shows the component.

Reimplemented from SoXtComponent.


The documentation for this class was generated from the following file:

Open Inventor Toolkit reference manual, generated on 15 Mar 2023
Copyright © Thermo Fisher Scientific All rights reserved.
http://www.openinventor.com/