Demonstrates how to do a custom shift for each vertex of a horizon geometry using a customized shader slot.
FILES:
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VolumeViz/horizonShiftProjection/horizonShiftProjection.cxx
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VolumeViz/horizonShiftProjection/shiftProjection_tess.glsl
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VolumeViz/horizonShiftProjection/GUIWidget.cxx
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VolumeViz/horizonShiftProjection/GUIWidget.h
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VolumeViz/horizonShiftProjection/GUIWidget.ui
SEE ALSO
SoHeightFieldGeometry, SoHeightFieldRender, SoVolumeShader
SCREENSHOT: