The VBO example uses the Vertex Buffer Object feature to improve rendering speed of non-cached geometry.
The usage for this example is:
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H: Toggle this display
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F1: Toggle VBO versus normal mode
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F2: Toggle wireframe/filled
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F3: Toggle geometry animation
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F4: Toggle color animation
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F5: Toggle texture animation
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+/-: Increase/Decrease mesh refinement
FILES:
SEE ALSO
SoShapeHints, SoShapeHints
SCREENSHOT: