VolumeViz/vvizApplyMask_frag.h File Reference
Go to the source code of this file.
Functions |
vec4 | VVizApplyBoundary (vec4 fragColor, int maskFront, int maskBack, VVizVoxelInfo voxelFront, VVizVoxelInfo voxelBack) |
vec4 | VVizApplyBoundary (vec4 fragColor, int maskFront, VVizVoxelInfo voxelFront, VVizVoxelInfo voxelBack) |
vec4 | VVizApplyBoundary (in VVizDataSetId dataset, vec4 fragColor, int maskFront, int maskBack, VVizVoxelInfo voxelFront, VVizVoxelInfo voxelBack) |
vec4 | VVizApplyBoundary (in VVizDataSetId dataset, vec4 fragColor, int maskFront, VVizVoxelInfo voxelFront, VVizVoxelInfo voxelBack) |
Variables |
uniform int | VVizGlobalDataDrawStyleId |
Function Documentation
vec4 VVizApplyBoundary |
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in VVizDataSetId |
dataset, |
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vec4 |
fragColor, |
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int |
maskFront, |
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VVizVoxelInfo |
voxelFront, |
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VVizVoxelInfo |
voxelBack | |
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) |
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vec4 VVizApplyBoundary |
( |
in VVizDataSetId |
dataset, |
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vec4 |
fragColor, |
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int |
maskFront, |
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int |
maskBack, |
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VVizVoxelInfo |
voxelFront, |
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VVizVoxelInfo |
voxelBack | |
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) |
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This method is used to apply a volume mask to the volume and should be called in a custom fragment shader in order to support the SoVolumeMask node.
This method is used to apply a volume mask to the volume and should be called in a custom fragment shader in order to support the SoVolumeMask node.
Variable Documentation