SoTouchManagerUpdateAndProcessTouchEvent Method |
Note: This API is now obsolete.
Update finger's id of the event identified by id and process it with the scene manager.
Namespace: OIV.Inventor.TouchAssembly: OIV.Inventor (in OIV.Inventor.dll) Version: 10.12.3.0 (10.12.3.0)
Syntax [ObsoleteAttribute("Obsolete since Open Inventor 9500. Use getTouchDownEvent, getTouchUpEvent or getTouchMoveEvent instead. Process the events by using SoRenderAreaCore instead.")]
[EditorBrowsableAttribute(EditorBrowsableState.Never)]
public SoTouchEvent UpdateAndProcessTouchEvent(
uint id,
SoTouchEventStates state,
SbVec2f position,
SbTime time
)
<ObsoleteAttribute("Obsolete since Open Inventor 9500. Use getTouchDownEvent, getTouchUpEvent or getTouchMoveEvent instead. Process the events by using SoRenderAreaCore instead.")>
<EditorBrowsableAttribute(EditorBrowsableState.Never)>
Public Function UpdateAndProcessTouchEvent (
id As UInteger,
state As SoTouchEventStates,
position As SbVec2f,
time As SbTime
) As SoTouchEvent
public:
[ObsoleteAttribute(L"Obsolete since Open Inventor 9500. Use getTouchDownEvent, getTouchUpEvent or getTouchMoveEvent instead. Process the events by using SoRenderAreaCore instead.")]
[EditorBrowsableAttribute(EditorBrowsableState::Never)]
SoTouchEvent^ UpdateAndProcessTouchEvent(
unsigned int id,
SoTouchEventStates state,
SbVec2f position,
SbTime time
)
[<ObsoleteAttribute("Obsolete since Open Inventor 9500. Use getTouchDownEvent, getTouchUpEvent or getTouchMoveEvent instead. Process the events by using SoRenderAreaCore instead.")>]
[<EditorBrowsableAttribute(EditorBrowsableState.Never)>]
member UpdateAndProcessTouchEvent :
id : uint32 *
state : SoTouchEventStates *
position : SbVec2f *
time : SbTime -> SoTouchEvent
Parameters
- id
- Type: SystemUInt32
- state
- Type: OIV.Inventor.Touch.EventsSoTouchEventStates
- position
- Type: OIV.InventorSbVec2f
- time
- Type: OIV.InventorSbTime
Return Value
Type:
SoTouchEventRemarks Events are also analyzed by every recognizer in the recognizers list. Position is in pixels and time is in seconds.
See Also