SoTextureCoordinate3Element Class |
Stores the current 3D texture coordinates.
Namespace: OIV.Inventor.Elements
The SoTextureCoordinate3Element type exposes the following members.
Name | Description | |
---|---|---|
![]() | Equals | Determines whether the specified Object is equal to the current Object. (Inherited from Object.) |
![]() | Get(SbVec3f, SbVec3f) | Calls Get(point, normal, System.Int32(0)). |
![]() | Get(SbVec3f, SbVec3f, Int32) | Given point and normal, returns texture coordinate. |
![]() | Get3(Int32) | Calls Get3(index, System.Int32(0)). |
![]() | Get3(Int32, Int32) | Returns the indexed coordinate from an element as a 3- or 4-vector, converting if necessary. |
![]() | Get4(Int32) | Calls Get4(index, System.Int32(0)). |
![]() | Get4(Int32, Int32) | |
![]() ![]() | GetClassStackIndex | Obsolete. Returns the stack id for this element. |
![]() | GetCoordType | Calls GetCoordType(System.Int32(0)). |
![]() | GetCoordType(Int32) | |
![]() ![]() | GetCoordType(SoState) | Calls GetCoordType(state, System.Int32(0)). |
![]() ![]() | GetCoordType(SoState, Int32) | Returns code indicating what has been set in state/element. |
![]() | GetHashCode |
Overrides GetHashCode().
(Inherited from SoNetBase.) |
![]() ![]() | GetInstance | Returns the top (current) instance of the element in the state. |
![]() | GetNum | Calls GetNum(System.Int32(0)). |
![]() | GetNum(Int32) | Returns the number of coordinate points in an instance. |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() ![]() | GetType(SoState) | Obsolete.
Obsolete
|
![]() ![]() | GetType(SoState, Int32) | Obsolete. Obsolete |
![]() | Is3D | Calls Is3D(System.Int32(0)). |
![]() | Is3D(Int32) | |
![]() | IsForceSending | Calls IsForceSending(System.Int32(0)). |
![]() | IsForceSending(Int32) | |
![]() | Pop | Pops element. |
![]() | Push | Overrides OIV.Inventor.Elements.SoTextureCoordinate3Element.Push(OIV.Inventor.Misc.SoState) method to copy values from next instance in the stack. |
![]() ![]() | Set3(SoState, SoNode, SbVec3f) | Calls Set3(state, node, coords, false). |
![]() ![]() | Set3(SoState, SoNode, SbVec3f, Boolean) | |
![]() ![]() | Set4(SoState, SoNode, SbVec4f) | Calls Set4(state, node, coords, false). |
![]() ![]() | Set4(SoState, SoNode, SbVec4f, Boolean) | |
![]() ![]() | SetDefault | Sets the current texture coordinates, in any of several ways: EXPLICIT, no coordinates (shapes will generate): |
![]() ![]() | SetFunction(SoState, SoNode, SoTextureCoordinate3ElementFunctionCB) | Calls SetFunction(state, node, func, false). |
![]() ![]() | SetFunction(SoState, SoNode, SoTextureCoordinate3ElementFunctionCB, Boolean) | |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
This element stores the current 3D texture coordinates.