SceneInteractor.AdjustClippingPlanes Method |
Adjust near and far clipping planes to minimize clipping of objects in the
scene. This adjustment, based on the bounding box of the scene, ensures
that shapes will not be clipped and also that depth buffer precision is
maximized. This method should be called before each render traversal.
Namespace: OIV.Inventor.ViewerComponents.NodesAssembly: OIV.Inventor.ViewerComponents (in OIV.Inventor.ViewerComponents.dll) Version: 10.12.3.0.Release.03fa3fc14f5d05a3007fab6bc6264244021464bb
Syntaxpublic void AdjustClippingPlanes(
SbViewportRegion vpRegion
)
Public Sub AdjustClippingPlanes (
vpRegion As SbViewportRegion
)
public:
void AdjustClippingPlanes(
SbViewportRegion vpRegion
)
member AdjustClippingPlanes :
vpRegion : SbViewportRegion -> unit
Parameters
- vpRegion
- Type: OIV.Inventor.SbViewportRegion
The viewport region
See Also