SoVolumeDataUpdateTilesInTextureMemory Method |
Reloads textures corresponding to the given tile IDs.
Namespace: OIV.VolumeViz.NodesAssembly: OIV.VolumeViz (in OIV.VolumeViz.dll) Version: 10.12.3.0 (10.12.3.0)
Syntax public void UpdateTilesInTextureMemory(
SoLDMTileID[] tiles
)
Public Sub UpdateTilesInTextureMemory (
tiles As SoLDMTileID()
)
public:
void UpdateTilesInTextureMemory(
array<SoLDMTileID>^ tiles
)
member UpdateTilesInTextureMemory :
tiles : SoLDMTileID[] -> unit
Parameters
- tiles
- Type: OIV.LDMSoLDMTileID
Remarks Only supported in LDM mode. Useful for a bottom-up approach (a custom tile manager starts loading full resolution and returns fake data for lower resolution. Once the real low resolution data is in memory, update).
See Also