SoVolumeRenderingQualityambientOcclusion Property |
If true, apply an ambient occlusion effect (default is false).
Namespace: OIV.VolumeViz.Nodes
Ambient occlusion is an shading effect that approximates attenuation of light due to neighboring voxels. It works best when the volume data contains surfaces (region boundaries with relatively sharp gradients), or in voxelized rendering mode, and those voxels are opaque.
If you use ambientOcclusion, you should set the OIV.VolumeViz.Nodes.SoVolumeRender.samplingAlignment field to BOUNDARY_ALIGNED to reduce "slicing" artifacts.
Notes:
This effect is only applied on voxels that are considered to be "solid" (non-transparent). The "solid" transparency threshold is controlled by the value of OIV.VolumeViz.Nodes.SoVolumeRender.opacityThreshold.
Note |
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Field available since Open Inventor 9.1 |