RenderAreaSource Methods |
The RenderAreaSource type exposes the following members.
Name | Description | |
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AddDirtyRect | Specifies the area of the back buffer that changed. (Inherited from D3DImage.) | |
ApplyAnimationClock(DependencyProperty, AnimationClock) | Applies an AnimationClock to the specified DependencyProperty. If the property is already animated, the SnapshotAndReplace handoff behavior is used. (Inherited from Animatable.) | |
ApplyAnimationClock(DependencyProperty, AnimationClock, HandoffBehavior) | Applies an AnimationClock to the specified DependencyProperty. If the property is already animated, the specified HandoffBehavior is used. (Inherited from Animatable.) | |
BeginAnimation(DependencyProperty, AnimationTimeline) | Applies an animation to the specified DependencyProperty. The animation is started when the next frame is rendered. If the specified property is already animated, the SnapshotAndReplace handoff behavior is used. (Inherited from Animatable.) | |
BeginAnimation(DependencyProperty, AnimationTimeline, HandoffBehavior) | Applies an animation to the specified DependencyProperty. The animation is started when the next frame is rendered. If the specified property is already animated, the specified HandoffBehavior is used. (Inherited from Animatable.) | |
CheckAccess | Determines whether the calling thread has access to this DispatcherObject. (Inherited from DispatcherObject.) | |
ClearValue(DependencyProperty) | Clears the local value of a property. The property to be cleared is specified by a DependencyProperty identifier. (Inherited from DependencyObject.) | |
ClearValue(DependencyPropertyKey) | Clears the local value of a read-only property. The property to be cleared is specified by a DependencyPropertyKey. (Inherited from DependencyObject.) | |
Clone | Creates a modifiable clone of this D3DImage object, making deep copies of this object's values. When copying dependency properties, this method copies resource references and data bindings (which may no longer resolve), but not animations or their current values. (Inherited from D3DImage.) | |
CloneCurrentValue | Creates a modifiable clone of this D3DImage object, making deep copies of this object's current values. Resource references, data bindings, and animations are not copied, but their current values are copied. (Inherited from D3DImage.) | |
CoerceValue | Coerces the value of the specified dependency property. This is accomplished by invoking any CoerceValueCallback function specified in property metadata for the dependency property as it exists on the calling DependencyObject. (Inherited from DependencyObject.) | |
Dispose | ||
Equals | Determines whether a provided DependencyObject is equivalent to the current DependencyObject. (Inherited from DependencyObject.) | |
Freeze | Makes the current object unmodifiable and sets its IsFrozen property to true. (Inherited from Freezable.) | |
GetAnimationBaseValue | Returns the non-animated value of the specified DependencyProperty. (Inherited from Animatable.) | |
GetAntialiasingMode |
Gets the antialiasing mode.
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GetAntialiasingQuality |
Gets the antialiasing quality value.
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GetAsFrozen | Creates a frozen copy of the Freezable, using base (non-animated) property values. Because the copy is frozen, any frozen sub-objects are copied by reference. (Inherited from Freezable.) | |
GetClearColor |
Get the RGBA value used when the color buffer is cleared.
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GetClearDepth |
Get the depth value used when the depth buffer is cleared.
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GetClearPolicy |
Get the color buffer and depth buffer clear policy.
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GetCurrentValueAsFrozen | Creates a frozen copy of the Freezable using current property values. Because the copy is frozen, any frozen sub-objects are copied by reference. (Inherited from Freezable.) | |
GetGLRenderAction |
Get the render action used for rendering.
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GetHashCode | Gets a hash code for this DependencyObject. (Inherited from DependencyObject.) | |
GetInteractiveMode | Obsolete.
Gets the current interactive mode.
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GetLocalValueEnumerator | Creates a specialized enumerator for determining which dependency properties have locally set values on this DependencyObject. (Inherited from DependencyObject.) | |
GetSceneGraph |
Get the scene graph displayed.
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GetSceneManager |
Get the scene manager.
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GetSize |
Get the size to use for rendering.
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GetStillSuperSamplingDelay |
Gets delay for supersampling when "still" (not interacting).
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GetStillSuperSamplingQuality |
Gets quality for supersampling when "still" (not interacting).
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GetType | Gets the Type of the current instance. (Inherited from Object.) | |
GetValue | Returns the current effective value of a dependency property on this instance of a DependencyObject. (Inherited from DependencyObject.) | |
InvalidateProperty | Re-evaluates the effective value for the specified dependency property (Inherited from DependencyObject.) | |
Lock | Locks the D3DImage and enables operations on the back buffer. (Inherited from D3DImage.) | |
ProcessEvent |
Propragate a single inventor event to the
SoRenderAreaCore owned
by the instance.
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ProcessEvents |
Propragate a list of inventor events to the
SoRenderAreaCore owned
by the instance.
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ReadLocalValue | Returns the local value of a dependency property, if it exists. (Inherited from DependencyObject.) | |
Render |
Render the managed scene graph (see setSceneGraph).
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Resize |
Resize the image source to the desired size.
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SetAntialiasingMode |
Sets the antialiasing mode.
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SetAntialiasingQuality |
Sets the antialiasing quality value.
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SetBackBuffer | Assigns a Direct3D surface as the source of the back buffer. (Inherited from D3DImage.) | |
SetClearColor |
Defines the RGBA value used when the color buffer is cleared.
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SetClearDepth |
Defines the depth value used when the depth buffer is cleared.
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SetClearPolicy |
Defines the color buffer and depth buffer clear policy.
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SetCurrentValue | Sets the value of a dependency property without changing its value source. (Inherited from DependencyObject.) | |
SetGLRenderAction |
Defines the render action used for rendering.
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SetInteractiveMode | Obsolete.
Defines the current interactive mode.
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SetSceneGraph |
Set the scenegraph to be displayed.
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SetSize |
Defines the size to use for rendering.
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SetStillSuperSamplingDelay |
Sets delay for supersampling when "still" (not interacting).
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SetStillSuperSamplingQuality |
Sets quality for supersampling when "still" (not interacting).
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SetValue(DependencyProperty, Object) | Sets the local value of a dependency property, specified by its dependency property identifier. (Inherited from DependencyObject.) | |
SetValue(DependencyPropertyKey, Object) | Sets the local value of a read-only dependency property, specified by the DependencyPropertyKey identifier of the dependency property. (Inherited from DependencyObject.) | |
ToString | Creates a string representation of this object based on the current culture. (Inherited from ImageSource.) | |
ToString(IFormatProvider) | Creates a string representation of this object based on the IFormatProvider passed in. If the provider is null, the CurrentCulture is used. (Inherited from ImageSource.) | |
TryLock | Attempts to lock the D3DImage and waits for the specified duration. (Inherited from D3DImage.) | |
Unlock | Decrements the lock count for the D3DImage. (Inherited from D3DImage.) | |
VerifyAccess | Enforces that the calling thread has access to this DispatcherObject. (Inherited from DispatcherObject.) |