SoTextureMatrixElementRotateBy Method |
Multiplies a matrix that performs the specified transformation into the texture matrix.
Namespace: OIV.Inventor.ElementsAssembly: OIV.Inventor (in OIV.Inventor.dll) Version: 10.12.3.0 (10.12.3.0)
Syntax public static void RotateBy(
SoState state,
SoNode node,
SbRotation rotation
)
Public Shared Sub RotateBy (
state As SoState,
node As SoNode,
rotation As SbRotation
)
public:
static void RotateBy(
SoState^ state,
SoNode^ node,
SbRotation rotation
)
static member RotateBy :
state : SoState *
node : SoNode *
rotation : SbRotation -> unit
Parameters
- state
- Type: OIV.Inventor.MiscSoState
- node
- Type: OIV.Inventor.NodesSoNode
- rotation
- Type: OIV.InventorSbRotation
Remarks See Also