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SoGLGraphicConfigGetAccum Method

Returns the accumulation buffer depth (red, green, blue, and alpha).

Namespace: OIV.Inventor.Components
Assembly: OIV.Inventor (in OIV.Inventor.dll) Version: 10.12.3.0 (10.12.3.0)
Syntax
public void GetAccum(
	out int redBits,
	out int greenBits,
	out int blueBits,
	out int alphaBits
)

Parameters

redBits
Type: SystemInt32
greenBits
Type: SystemInt32
blueBits
Type: SystemInt32
alphaBits
Type: SystemInt32
Remarks

If (red/green/blue/alpha)Bits are equal to 0, then the OpenGL graphics configuration has no accumulation buffer.

See Also