SoCpuBufferCompressedMap Method (SoGLBufferObject, SoBufferObjectAccessModes, UInt64, UInt64) |
Map the current buffer object into the specified GL buffer object.
Namespace: OIV.LDM.TilesAssembly: OIV.LDM (in OIV.LDM.dll) Version: 10.12.3.0 (10.12.3.0)
Syntax public virtual void Map(
SoGLBufferObject targetBufferObject,
SoBufferObjectAccessModes accessMode,
ulong startPosition,
ulong mappingSize
)
Public Overridable Sub Map (
targetBufferObject As SoGLBufferObject,
accessMode As SoBufferObjectAccessModes,
startPosition As ULong,
mappingSize As ULong
)
public:
virtual void Map(
SoGLBufferObject^ targetBufferObject,
SoBufferObjectAccessModes accessMode,
unsigned long long startPosition,
unsigned long long mappingSize
)
abstract Map :
targetBufferObject : SoGLBufferObject *
accessMode : SoBufferObjectAccessModes *
startPosition : uint64 *
mappingSize : uint64 -> unit
override Map :
targetBufferObject : SoGLBufferObject *
accessMode : SoBufferObjectAccessModes *
startPosition : uint64 *
mappingSize : uint64 -> unit
Parameters
- targetBufferObject
- Type: OIV.Inventor.DevicesSoGLBufferObject
- accessMode
- Type: OIV.Inventor.DevicesSoBufferObjectAccessModes
- startPosition
- Type: SystemUInt64
- mappingSize
- Type: SystemUInt64
Remarks See the general map method for more information.
See Also