SoTextureCubeMapEnabledElement Class |
Enables/disables textureCubeMap.
Namespace: OIV.Inventor.Elements
The SoTextureCubeMapEnabledElement type exposes the following members.
Name | Description | |
---|---|---|
DisableForShapeCache | Specify that a texture unit is not used by any shape, so we don't have to invalidate cache when this texture is enable/disable/modified. | |
Equals | Determines whether the specified Object is equal to the current Object. (Inherited from Object.) | |
Get(SoState) | Calls Get(state, System.Int32(0)). | |
Get(SoState, Int32) | Used by shapes to figure out if they need to send texture coordinates. | |
GetClassStackIndex | Obsolete. Returns the stack id for this element. | |
GetDefault | By default there is no texture. | |
GetHashCode |
Overrides GetHashCode().
(Inherited from SoNetBase.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
IsDisabledForShapeCache | Return if that texture unit is not used by any shape, so we don't have to invalidate cache when this texture is enable/disable/modified. | |
Pop | Overrides OIV.Inventor.Elements.SoTextureCubeMapEnabledElement.Pop(OIV.Inventor.Misc.SoState, OIV.Inventor.Elements.SoElement) method so side effects can occur in GL. | |
Push | Overrides OIV.Inventor.Elements.SoTextureCubeMapEnabledElement.Push(OIV.Inventor.Misc.SoState) so we can remember previous elements value and avoid making GL calls if this element has the same value. | |
Set(SoState, Boolean) | Calls Set(state, value, (OIV.Inventor.Nodes.SoNode ^)nullptr). | |
Set(SoState, Boolean, SoNode) | Used by GLTextureImageElement, set to true when a non-null image is set, set to false when there is no texture image (the default). | |
ToString | Returns a string that represents the current object. (Inherited from Object.) |
This element enables/disables textureCubeMap. This is implemented as a separate element from the TextureImageElement so the texture image can be changed without invalidating caches containing shapes shapes need to know if texturing is going on or not so they can decide to send down texture coordinates or not.
This element is very similar to OIV.Inventor.Elements.SoTextureEnabledElement but contrary to OIV.Inventor.Elements.SoTextureImageElement, we can't deal with the texture2D and the CubeMap texture in the same element.
This element cannot be overridden, but, since the elements that set it check each other's value, overriding those elements has the same effect.