SoByteStream Class Reference
[General]

Converts scene graph objects to character byte streams. More...

#include <Inventor/misc/SoByteStream.h>

List of all members.

Public Member Functions

 SoByteStream ()
 ~SoByteStream ()
void convert (SoNode *node, SbBool binaryFormat=TRUE)
void convert (SoPath *path, SbBool binaryFormat=TRUE)
void convert (SoPathList *pathList, SbBool binaryFormat=TRUE)
void * getData ()
size_t getNumBytes ()

Static Public Member Functions

static SoPathListunconvert (SoByteStream *byteStream)
static SoPathListunconvert (void *data, size_t numBytes)

Detailed Description

Converts scene graph objects to character byte streams.

This class creates a byte stream representation of a scene graph, using an SoWriteAction to write path lists to an in-memory buffer. Byte streams are commonly used to transfer data in copy and paste operations. (The SoWinClipboard class passes SoByteStream data during copy and paste.)

SEE ALSO

SoWinClipboard


Constructor & Destructor Documentation

SoByteStream::SoByteStream (  ) 

Constructor.

SoByteStream::~SoByteStream (  ) 

Destructor.


Member Function Documentation

void SoByteStream::convert ( SoPathList pathList,
SbBool  binaryFormat = TRUE 
)

Converts the passed scene graph object(s) into a byte stream.

The object(s) are passed by pathList. The caller may specify whether the byte stream is written in binary (TRUE) or ASCII (FALSE) format. The converted data can be accessed through getData() and getNumBytes().

void SoByteStream::convert ( SoPath path,
SbBool  binaryFormat = TRUE 
)

Converts the passed scene graph object(s) into a byte stream.

The object(s) are passed by path. The caller may specify whether the byte stream is written in binary (TRUE) or ASCII (FALSE) format. The converted data can be accessed through getData() and getNumBytes().

void SoByteStream::convert ( SoNode node,
SbBool  binaryFormat = TRUE 
)

Converts the passed scene graph object(s) into a byte stream.

The object(s) are passed by node. The caller may specify whether the byte stream is written in binary (TRUE) or ASCII (FALSE) format. The converted data can be accessed through getData() and getNumBytes().

void* SoByteStream::getData (  )  [inline]

Returns the data from the last convert() operation.

This byte stream format is well suited to data transfers, like copy and paste.

size_t SoByteStream::getNumBytes (  )  [inline]

Returns the number of bytes from the last convert() operation.

This byte stream format is well suited to data transfers, like copy and paste.

static SoPathList* SoByteStream::unconvert ( void *  data,
size_t  numBytes 
) [static]

Takes byte stream data and unconverts it back to scene graph objects.

The objects are returned in a path list.

static SoPathList* SoByteStream::unconvert ( SoByteStream byteStream  )  [static]

Takes byte stream data and unconverts it back to scene graph objects.

The objects are returned in a path list.


The documentation for this class was generated from the following file:

Open Inventor Toolkit reference manual, generated on 4 Sep 2023
Copyright © Thermo Fisher Scientific All rights reserved.
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