SoDilationBallProcessing3d engine
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#include <ImageViz/Engines/MathematicalMorphology/ErosionAndDilation/SoDilationBallProcessing3d.h>
Public Types | |
| enum | PrecisionMode { FASTER = 0, PRECISE = 1 } |
Public Member Functions | |
| SoDilationBallProcessing3d () | |
Public Attributes | |
| SoSFImageDataAdapter | inImage |
| SoSFInt32 | elementSize |
| SoSFEnum | precisionMode |
| SoImageVizEngineOutput < SoSFImageDataAdapter, SoImageDataAdapter * > | outImage |
SoDilationBallProcessing3d engine
The SoDilationBallProcessing3d engine performs a 3D dilation using a structuring element matching with a sphere
For an introduction, see:
This engine performs a 3D dilation of an image using a structuring element matching with a sphere.
This engine supports two modes: a fast mode which combines erosions using different neighborhoods and a precise mode (slower) which ensures a real sphere structuring element.
| inImage | NULL |
| elementSize | 3 |
| precisionMode | FASTER |
| SoDilationBallProcessing3d::SoDilationBallProcessing3d | ( | ) |
Constructor.
The half size of the structuring element.
A structuring element always has an odd side length (3x3, 5x5, etc) which is defined by 2 * elementSize + 1. Default value is 3.
The input grayscale image.
Default value is NULL. Supported types include: grayscale binary label image.
| SoImageVizEngineOutput<SoSFImageDataAdapter,SoImageDataAdapter*> SoDilationBallProcessing3d::outImage |
The output image.
Default value is NULL. Supported types include: grayscale binary label color image.
Select the precision for computation method.
Use enum PrecisionMode. Default is FASTER