SoWinGLGraphicConfig Class Reference
[General]

VSG extension Represents an OpenGL graphics configuration for Microsoft Windows systems. More...

#include <Inventor/components/SoWinGLGraphicConfig.h>

Inheritance diagram for SoWinGLGraphicConfig:
SoGLGraphicConfig SoGraphicConfig

List of all members.

Public Member Functions

virtual SbBool isDoubleBuffer () const
virtual SbBool isStereoBuffer () const
virtual SbBool isAccelerated () const
virtual void getDepth (int &bits) const
virtual void getRGBAColor (int &redBits, int &greenBits, int &blueBits, int &alphaBits) const
virtual void getFloatRGBAColor (int &redBits, int &greenBits, int &blueBits, int &alphaBits) const
virtual void getAccum (int &redBits, int &greenBits, int &blueBits, int &alphaBits) const
virtual void getStencil (int &bits) const
virtual SbBool getFullSceneAntialiasing (int &bits) const
virtual int getPixelFormat () const
virtual const
PIXELFORMATDESCRIPTOR * 
getPixelFormatDescriptor () const

Detailed Description

VSG extension Represents an OpenGL graphics configuration for Microsoft Windows systems.

This class is a representation of a Microsoft Windows pixel format. Compared to its parent class, this class adds a method to query the system-dependent pixel format information.

SEE ALSO

SoGraphicConfigTemplate, SoGLGraphicConfigTemplate, SoGraphicConfig, SoGraphicDevice, SoGLGraphicDevice, SoFullSceneAntialiasing.


Member Function Documentation

virtual void SoWinGLGraphicConfig::getAccum ( int &  redBits,
int &  greenBits,
int &  blueBits,
int &  alphaBits 
) const [virtual]

Returns the accumulation buffer depth (red, green, blue, and alpha).

If (red/green/blue/alpha)Bits are equal to 0, then the OpenGL graphics configuration has no accumulation buffer.

Implements SoGLGraphicConfig.

virtual void SoWinGLGraphicConfig::getDepth ( int &  bits  )  const [virtual]

Returns the Z-buffer depth.

If 0 is returned, then there is no Z-buffer.

Implements SoGLGraphicConfig.

virtual void SoWinGLGraphicConfig::getFloatRGBAColor ( int &  redBits,
int &  greenBits,
int &  blueBits,
int &  alphaBits 
) const [virtual]

Returns the floating point color depth (red, green, blue, and alpha).

If (red/green/blue/alpha)Bits are equal to 0, then the OpenGL graphics configuration does not support floating point RGBA mode.

Implements SoGLGraphicConfig.

virtual SbBool SoWinGLGraphicConfig::getFullSceneAntialiasing ( int &  bits  )  const [virtual]

Returns the availability of the hardware full-scene antialiasing feature.

Parameters:
bits returns the number of samples used in the antialiasing algorithm.

Implements SoGLGraphicConfig.

virtual int SoWinGLGraphicConfig::getPixelFormat (  )  const [virtual]

Returns the pixel format identifier.

virtual const PIXELFORMATDESCRIPTOR* SoWinGLGraphicConfig::getPixelFormatDescriptor (  )  const [virtual]

Returns the pixel format descriptor.

virtual void SoWinGLGraphicConfig::getRGBAColor ( int &  redBits,
int &  greenBits,
int &  blueBits,
int &  alphaBits 
) const [virtual]

Returns the color depth (red, green, blue, and alpha).

If (red/green/blue/alpha)Bits are equal to 0, then the OpenGL graphics configuration does not support RGBA mode.

Implements SoGLGraphicConfig.

virtual void SoWinGLGraphicConfig::getStencil ( int &  bits  )  const [virtual]

Returns the stencil buffer depth.

If 0 is returned, then the OpenGL graphics configuration has no stencil buffer.

Implements SoGLGraphicConfig.

virtual SbBool SoWinGLGraphicConfig::isAccelerated (  )  const [virtual]

Returns TRUE if the OpenGL graphics configuration is accelerated.

Implements SoGLGraphicConfig.

virtual SbBool SoWinGLGraphicConfig::isDoubleBuffer (  )  const [virtual]

Returns TRUE if double buffer mode is enabled, else FALSE (single buffer mode).

Implements SoGLGraphicConfig.

virtual SbBool SoWinGLGraphicConfig::isStereoBuffer (  )  const [virtual]

Returns TRUE if stereo buffer mode is supported.

Implements SoGLGraphicConfig.


The documentation for this class was generated from the following file:

Open Inventor Toolkit reference manual, generated on 4 Sep 2023
Copyright © Thermo Fisher Scientific All rights reserved.
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