| SoWinGLGraphicConfig Class |
Represents an OpenGL graphics configuration for Microsoft Windows systems.
Namespace: OIV.Inventor.Components
The SoWinGLGraphicConfig type exposes the following members.
| Name | Description | |
|---|---|---|
| Equals | Determines whether the specified Object is equal to the current Object. (Inherited from Object.) | |
| GetAccum | Returns the accumulation buffer depth (red, green, blue, and alpha). | |
| GetDepth | Returns the Z-buffer depth. | |
| GetFloatRGBAColor | Returns the floating point color depth (red, green, blue, and alpha). | |
| GetFullSceneAntialiasing | (Inherited from SoGLGraphicConfig.) | |
| GetHashCode |
Overrides GetHashCode().
(Inherited from SoNetBase.) | |
| GetPixelFormat | Returns the pixel format identifier. | |
| GetRGBAColor | Returns the color depth (red, green, blue, and alpha). | |
| GetStencil | Returns the stencil buffer depth. | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| IsAccelerated | Returns true if the OpenGL graphics configuration is accelerated. | |
| IsDoubleBuffer | Returns true if double-buffer mode is enabled, else false (single-buffer mode). | |
| IsStereoBuffer | Returns true if stereo buffer mode is supported. | |
| ToString | Returns a string that represents the current object. (Inherited from Object.) |
This class is a representation of a Microsoft Windows pixel format. Compared to its parent class, this class adds a method to query the system-dependent pixel format information.