| SoTouchManagerUpdateAndProcessTouchEvent Method  | 
Note: This API is now obsolete.
Update finger's id of the event identified by id and process it with the scene manager. 
 
Namespace: OIV.Inventor.TouchAssembly: OIV.Inventor (in OIV.Inventor.dll) Version: 2023.1.3.0 (2023.1.3)
Syntax[ObsoleteAttribute("Obsolete since Open Inventor 9500. Use getTouchDownEvent, getTouchUpEvent or getTouchMoveEvent instead. Process the events by using SoRenderAreaCore instead.")]
[EditorBrowsableAttribute(EditorBrowsableState.Never)]
public SoTouchEvent UpdateAndProcessTouchEvent(
	uint id,
	SoTouchEventStates state,
	SbVec2f position,
	SbTime time
)<ObsoleteAttribute("Obsolete since Open Inventor 9500. Use getTouchDownEvent, getTouchUpEvent or getTouchMoveEvent instead. Process the events by using SoRenderAreaCore instead.")>
<EditorBrowsableAttribute(EditorBrowsableState.Never)>
Public Function UpdateAndProcessTouchEvent ( 
	id As UInteger,
	state As SoTouchEventStates,
	position As SbVec2f,
	time As SbTime
) As SoTouchEventpublic:
[ObsoleteAttribute(L"Obsolete since Open Inventor 9500. Use getTouchDownEvent, getTouchUpEvent or getTouchMoveEvent instead. Process the events by using SoRenderAreaCore instead.")]
[EditorBrowsableAttribute(EditorBrowsableState::Never)]
SoTouchEvent^ UpdateAndProcessTouchEvent(
	unsigned int id, 
	SoTouchEventStates state, 
	SbVec2f position, 
	SbTime time
)
[<ObsoleteAttribute("Obsolete since Open Inventor 9500. Use getTouchDownEvent, getTouchUpEvent or getTouchMoveEvent instead. Process the events by using SoRenderAreaCore instead.")>]
[<EditorBrowsableAttribute(EditorBrowsableState.Never)>]
member UpdateAndProcessTouchEvent : 
        id : uint32 * 
        state : SoTouchEventStates * 
        position : SbVec2f * 
        time : SbTime -> SoTouchEvent 
Parameters
- id
 - Type: SystemUInt32
 - state
 - Type: OIV.Inventor.Touch.EventsSoTouchEventStates
 - position
 - Type: OIV.InventorSbVec2f
 - time
 - Type: OIV.InventorSbTime
 
Return Value
Type: 
SoTouchEvent
RemarksEvents are also analyzed by every recognizer in the recognizers list. Position is in pixels and time is in seconds.
See Also