SoVolumeRenderingPhysicalQualityenvironmentMap Property |
Specifies which Environment map is used.
Namespace: OIV.VolumeViz.Nodes
public SoSFEnum<SoVolumeRenderingPhysicalQualityEnvironmentMaps> environmentMap { get; }
This field is taken into account only if OIV.VolumeViz.Nodes.SoVolumeRenderingPhysicalQuality.shadingStyle is set to OIV.VolumeViz.Nodes.SoVolumeRenderingPhysicalQuality.ShadingStyles.PHYSICALLY_BASED and if OIV.VolumeViz.Nodes.SoVolumeRenderingPhysicalQuality.predefinedMaterial is set to OIV.VolumeViz.Nodes.SoVolumeRenderingPhysicalQuality.PredefinedMaterials.CUSTOM_MATERIAL. The available environment maps are HDR cubemap textures that will be used to display reflexions of the environment on the object. This behaviour can be disabled by selecting the OIV.VolumeViz.Nodes.SoVolumeRenderingPhysicalQuality.EnvironmentMaps.NO_ENVIRONMENT field value. . Default is OIV.VolumeViz.Nodes.SoVolumeRenderingPhysicalQuality.EnvironmentMaps.UFFIZI.