SoHeightFieldRenderRayPick Method |
Depth of drawn horizon is saved in a texture and then, the depth of the picked point is recovered With screen coordinate,.
Namespace: OIV.VolumeViz.NodesAssembly: OIV.VolumeViz (in OIV.VolumeViz.dll) Version: 2023.1.3.0 (2023.1.3)
Syntax [EditorBrowsableAttribute(EditorBrowsableState.Advanced)]
public override void RayPick(
SoRayPickAction action
)
<EditorBrowsableAttribute(EditorBrowsableState.Advanced)>
Public Overrides Sub RayPick (
action As SoRayPickAction
)
public:
[EditorBrowsableAttribute(EditorBrowsableState::Advanced)]
virtual void RayPick(
SoRayPickAction^ action
) override
[<EditorBrowsableAttribute(EditorBrowsableState.Advanced)>]
abstract RayPick :
action : SoRayPickAction -> unit
[<EditorBrowsableAttribute(EditorBrowsableState.Advanced)>]
override RayPick :
action : SoRayPickAction -> unit
Parameters
- action
- Type: OIV.Inventor.ActionsSoRayPickAction
Remarks See Also