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SoTrackFollowerloop Property

If loop is true, the animation will loop.

Namespace: OIV.Inventor.Engines
Assembly: OIV.Inventor (in OIV.Inventor.dll) Version: 2023.1.3.0 (2023.1.3)
Syntax
public SoSFBool loop { get; }

Property Value

Type: SoSFBool
Remarks

For N control points, there must be N+1 time stamps. The last time stamp is used for interpolating between the last control point and the first control point at the end of the animation loop. For example, if there are four points (P1, P2, P3, and P4), there must be five time stamps (T1,... T5) as shown below:

See Also