SoCylinder Class |
Cylinder shape node.
Namespace: OIV.Inventor.Nodes
The SoCylinder type exposes the following members.
Name | Description | |
---|---|---|
SoCylinder | Creates a cylinder node with default settings. |
Name | Description | |
---|---|---|
AddPart | Convenience function to turn on a part of the cylinder. | |
AffectsState | Overrides default method on OIV.Inventor.Nodes.SoNode. | |
BeginShape(SoAction, SoShapeTriangleShapes) | Calls BeginShape(action, shapeType, (OIV.Inventor.Details.SoFaceDetail ^)nullptr). (Inherited from SoShape.) | |
BeginShape(SoAction, SoShapeTriangleShapes, SoFaceDetail) | These methods can be used by subclasses to generate triangles more easily when those triangles are part of a larger structure, such as a triangle strip, triangle fan, or triangulated polygon, according to the TriangleShape enumerated type. | |
Callback | Implements primitive generation for all shapes. | |
ComputeBBox(SoAction, SbBox3f, SbVec3f) | Compute axis aligned bounding box (AABB) for subclass using information in the given action (which may not necessarily be an OIV.Inventor.Actions.SoGetBoundingBoxAction). | |
ComputeBBox(SoAction, SbXfBox3d, SbVec3d) | Compute object oriented bounding box (OOB) for subclass using information in the given action (which may not necessarily be an OIV.Inventor.Actions.SoGetBoundingBoxAction). | |
Copy | Calls Copy(false). (Inherited from SoNode.) | |
Copy(Boolean) | Creates and returns an exact copy of the node. | |
CopyFieldValues(SoFieldContainer) | Calls CopyFieldValues(fc, false). (Inherited from SoFieldContainer.) | |
CopyFieldValues(SoFieldContainer, Boolean) | Copies the contents of fc's fields into this object's fields. | |
Dispose |
Releases all resources used by SoDisposable.
(Inherited from SoDisposable.) | |
Distribute | (Inherited from SoNode.) | |
DoAction | (Inherited from SoNode.) | |
EnableNotify | Notification at this Field Container is enabled (if flag == true) or disabled (if flag == false). | |
EndShape | end shape previously started with OIV.Inventor.Nodes.SoShape.BeginShape(OIV.Inventor.Actions.SoAction, OIV.Inventor.Nodes.SoShape.TriangleShapes, OIV.Inventor.Details.SoFaceDetail). | |
Equals | Determines whether the specified Object is equal to the current Object. (Inherited from Object.) | |
FieldsAreEqual | Returns true if this object's fields are exactly equal to fc's fields. | |
Get | Returns the values of the fields of this object in the Open Inventor ASCII file format in the given string. | |
GetAllFields | Returns a list of fields, including the eventIn's and eventOut's. | |
GetAlternateRep | This method is called by actions to allow the node to provide an "alternate representation" when appropriate (typically depending on the action type). | |
GetBoundingBox | Implements bounding box method using virtual OIV.Inventor.Nodes.SoShape.ComputeBBox(OIV.Inventor.Actions.SoAction, OIV.Inventor.SbBox3f@, OIV.Inventor.SbVec3f@) method. | |
GetEventIn | Returns a the eventIn with the given name. | |
GetEventOut | Returns the eventOut with the given name. | |
GetField | Returns a the field of this object whose name is fieldName. | |
GetFieldName | Returns the name of the given field in the fieldName argument. | |
GetFields | Appends references to all of this object's fields to resultList, and returns the number of fields appended. | |
GetHashCode |
Overrides GetHashCode().
(Inherited from SoNetBase.) | |
GetMatrix | (Inherited from SoNode.) | |
GetName | Returns the name of an instance. | |
GetPrimitiveCount | Counts number of primitives produced by this shape. | |
GetRenderEngineMode | Returns the supported Render engine mode. | |
GetRenderUnitID | (Inherited from SoNode.) | |
GetShapeType | Gets the current shape Full Scene Antialiasing type. | |
GetStringName | (Inherited from SoBase.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
GLRender | Implements rendering by rendering each primitive generated by subclass. | |
GLRenderBelowPath | (Inherited from SoNode.) | |
GLRenderInPath | (Inherited from SoNode.) | |
GLRenderOffPath | (Inherited from SoNode.) | |
GrabEventsCleanup | (Inherited from SoNode.) | |
GrabEventsSetup | (Inherited from SoNode.) | |
HandleEvent | (Inherited from SoNode.) | |
HasDefaultValues | Returns true if all of the object's fields have their default values. | |
HasPart | Convenience function that returns whether a given part is on or off. | |
IsBoundingBoxIgnoring | Used by BoundingBoxAction to know if bounding box computation should be ignored or not. | |
IsNotifyEnabled | Notification is the process of telling interested objects that this object has changed. | |
IsOverride | Returns the state of the override flag. | |
IsSynchronizable | Gets the ScaleViz synchronizable state of this object. | |
Pick | (Inherited from SoNode.) | |
RayPick | Implements picking along a ray by intersecting the ray with each primitive generated by subclass. | |
RemovePart | Convenience function to turn off a part of the cylinder. | |
Search | (Inherited from SoNode.) | |
Set | Sets one or more fields in this object to the values specified in the given string, which should be a string in the Open Inventor file format. | |
SetName | (Inherited from SoBase.) | |
SetOverride | Turns the override flag on or off. | |
SetShapeType | set the antialiasing type for this shape. | |
SetSynchronizable | Sets this to be a ScaleViz synchronizable object. | |
SetToDefaults | Sets all fields in this object to their default values. | |
ShapeVertex | add a primitive vertex to the shape prevously started with OIV.Inventor.Nodes.SoShape.BeginShape(OIV.Inventor.Actions.SoAction, OIV.Inventor.Nodes.SoShape.TriangleShapes, OIV.Inventor.Details.SoFaceDetail). | |
ToString |
Converts this SoBase structure to a human readable string.
(Inherited from SoBase.) | |
Touch | Marks an instance as modified, simulating a change to it. | |
Write | (Inherited from SoNode.) |
Name | Description | |
---|---|---|
boundingBoxIgnoring | Whether to ignore this node during bounding box traversal. | |
height | Specifies the cylinder's height. | |
IsDisposable | ISafeDisposable interface implementation.
(Inherited from SoDisposable.) | |
parts | Visible parts of cylinder. | |
radius | Specifies the cylinder's radius. | |
UserData |
Gets or sets the user data to be contained by the field container.
(Inherited from SoFieldContainer.) |
This node represents a simple capped cylinder centered around the y-axis. By default, the cylinder is centered at (0,0,0) and has a default size of -1 to +1 in all three dimensions. You can use the OIV.Inventor.Nodes.SoCylinder.radius and OIV.Inventor.Nodes.SoCylinder.height fields to create a cylinder with a different size.
The cylinder is transformed by the current cumulative transformation and is drawn with the current lighting model, drawing style, material, and geometric complexity.
If the current material binding is PER_PART or PER_PART_INDEXED, the first current material is used for the sides of the cylinder, the second is used for the top, and the third is used for the bottom. Otherwise, the first material is used for the entire cylinder.
When a texture is applied to a cylinder, it is applied differently to the sides, top, and bottom. On the sides, the texture wraps counterclockwise (from above) starting at the back of the cylinder. The texture has a vertical seam at the back, intersecting the yz-plane. For the top and bottom, a circle is cut out of the texture square and applied to the top or bottom circle. The top texture appears right side up when the top of the cylinder is tilted toward the camera, and the bottom texture appears right side up when the top of the cylinder is tilted away from the camera.
Picking: OIV.Inventor.SoPickedPoint getDetail() returns an OIV.Inventor.Details.SoCylinderDetail.
OpenGL vertex arrays are used if they are available and if the environment variable IV_NO_VERTEX_ARRAY is not set.
Consider using the OIV.Inventor.Nodes.SoAlgebraicCylinder node instead of this one. Algebraic shapes are computed and rendered on the GPU and can be used with OIV.Inventor.Nodes.SoMultipleInstance.
Cylinder {
parts | ALL |
radius | 1 |
height | 2 |
OIV.Inventor.Actions.SoGLRenderAction Draws cylinder based on the current coordinates, materials, drawing style, and so on.
OIV.Inventor.Actions.SoRayPickAction Intersects the ray with the cylinder. The part of the cylinder that was picked is available from the OIV.Inventor.Details.SoCylinderDetail.
OIV.Inventor.Actions.SoGetBoundingBoxAction Computes the bounding box that encloses the cylinder.
OIV.Inventor.Actions.SoCallbackAction If any triangle callbacks are registered with the action, they will be invoked for each successive triangle that approximates the cylinder.