SoVolumeShader Class |
Namespace: OIV.VolumeViz.Nodes
The SoVolumeShader type exposes the following members.
Name | Description | |
---|---|---|
![]() | SoVolumeShader | Constructor. |
Name | Description | |
---|---|---|
![]() | AddShaderParameterImage | Convenience method to create an OIV.Inventor.Nodes.SoShaderParameterImage with the specified name and value and add it to this shader program. |
![]() | AffectsState | Returns true if a node has an effect on the state during traversal. |
![]() | Callback | (Inherited from SoNode.) |
![]() | Copy | Calls Copy(false). (Inherited from SoNode.) |
![]() | Copy(Boolean) | Creates and returns an exact copy of the node. |
![]() | CopyFieldValues(SoFieldContainer) | Calls CopyFieldValues(fc, false). (Inherited from SoFieldContainer.) |
![]() | CopyFieldValues(SoFieldContainer, Boolean) | Copies the contents of fc's fields into this object's fields. |
![]() | Dispose |
Releases all resources used by SoDisposable.
(Inherited from SoDisposable.) |
![]() | Distribute | (Inherited from SoNode.) |
![]() | DoAction | (Inherited from SoShaderProgram.) |
![]() | EnableNotify | Notification at this Field Container is enabled (if flag == true) or disabled (if flag == false). |
![]() | Equals | Determines whether the specified Object is equal to the current Object. (Inherited from Object.) |
![]() | FieldsAreEqual | Returns true if this object's fields are exactly equal to fc's fields. |
![]() | Get | Returns the values of the fields of this object in the Open Inventor ASCII file format in the given string. |
![]() | GetAllFields | Returns a list of fields, including the eventIn's and eventOut's. |
![]() | GetAlternateRep | This method is called by actions to allow the node to provide an "alternate representation" when appropriate (typically depending on the action type). |
![]() | GetBoundingBox | (Inherited from SoShaderProgram.) |
![]() | GetEventIn | Returns a the eventIn with the given name. |
![]() | GetEventOut | Returns the eventOut with the given name. |
![]() | GetField | Returns a the field of this object whose name is fieldName. |
![]() | GetFieldName | Returns the name of the given field in the fieldName argument. |
![]() | GetFields | Appends references to all of this object's fields to resultList, and returns the number of fields appended. |
![]() | GetFragmentShader | Returns the fragment shader at the specified position. |
![]() | GetGeometryShader | Returns the geometry shader at the specified position. |
![]() | GetHashCode |
Overrides GetHashCode().
(Inherited from SoNetBase.) |
![]() | GetMatrix | (Inherited from SoNode.) |
![]() | GetName | Returns the name of an instance. |
![]() | GetPrimitiveCount | (Inherited from SoNode.) |
![]() | GetRenderEngineMode | Returns the supported Render engine mode. |
![]() | GetRenderUnitID | (Inherited from SoNode.) |
![]() | GetStringName | (Inherited from SoBase.) |
![]() | GetTessellationControlShader | Returns the tessellation control shader at the specified position. |
![]() | GetTessellationEvaluationShader | Returns the tessellation evaluation shader at the specified position. |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | GetVertexShader | Returns the vertex shader at the specified position. |
![]() | GLRender | (Inherited from SoShaderProgram.) |
![]() | GLRenderBelowPath | (Inherited from SoNode.) |
![]() | GLRenderInPath | (Inherited from SoNode.) |
![]() | GLRenderOffPath | (Inherited from SoNode.) |
![]() | GrabEventsCleanup | (Inherited from SoNode.) |
![]() | GrabEventsSetup | (Inherited from SoNode.) |
![]() | HandleEvent | (Inherited from SoNode.) |
![]() | HasDefaultValues | Returns true if all of the object's fields have their default values. |
![]() | IsBoundingBoxIgnoring | This method is used by getBoundingBox action traversal to know if the current node must be traversed or not, ie the bounding should be ignored. |
![]() | IsNotifyEnabled | Notification is the process of telling interested objects that this object has changed. |
![]() | IsOverride | Returns the state of the override flag. |
![]() ![]() | IsSupported | Calls IsSupported((OIV.Inventor.Misc.SoState ^)nullptr). |
![]() ![]() | IsSupported(SoState) | Returns true if OIV.VolumeViz.Nodes.SoVolumeShader is supported by the current graphics board. |
![]() | IsSynchronizable | Gets the ScaleViz synchronizable state of this object. |
![]() | Pick | (Inherited from SoShaderProgram.) |
![]() | RayPick | (Inherited from SoNode.) |
![]() | Search | (Inherited from SoNode.) |
![]() | Set | Sets one or more fields in this object to the values specified in the given string, which should be a string in the Open Inventor file format. |
![]() | SetComputeShader(Int32, String) | Calls SetComputeShader(pos, filenameOrSource, OIV.Inventor.Nodes.SoShaderObject.SourceTypes( .SoShaderObject.FILENAME )). (Inherited from SoShaderProgram.) |
![]() | SetComputeShader(Int32, String, SoShaderObjectSourceTypes) | Convenience method to create a compute shader with the specified filename and add it at the specified position. |
![]() | SetFragmentShader(Int32, String) | Calls SetFragmentShader(pos, filenameOrSource, OIV.Inventor.Nodes.SoShaderObject.SourceTypes( .SoShaderObject.FILENAME )). |
![]() | SetFragmentShader(Int32, String, SoShaderObjectSourceTypes) | Creates a fragment shader with the given filename and add it at the given pos. |
![]() | SetGeometryShader(Int32, String) | Calls SetGeometryShader(pos, filenameOrSource, OIV.Inventor.Nodes.SoShaderObject.SourceTypes( .SoShaderObject.FILENAME )). (Inherited from SoShaderProgram.) |
![]() | SetGeometryShader(Int32, String, SoShaderObjectSourceTypes) | Convenience method to create a geometry shader with the specified filename and add it at the specified position. |
![]() | SetName | (Inherited from SoBase.) |
![]() | SetOverride | Turns the override flag on or off. |
![]() | SetSynchronizable | Sets this to be a ScaleViz synchronizable object. |
![]() | SetTessellationControlShader(Int32, String) | Calls SetTessellationControlShader(pos, filenameOrSource, OIV.Inventor.Nodes.SoShaderObject.SourceTypes( .SoShaderObject.FILENAME )). (Inherited from SoShaderProgram.) |
![]() | SetTessellationControlShader(Int32, String, SoShaderObjectSourceTypes) | Convenience method to create a tessellation control shader with the specified filename and add it at the specified position. |
![]() | SetTessellationEvaluationShader(Int32, String) | Calls SetTessellationEvaluationShader(pos, filenameOrSource, OIV.Inventor.Nodes.SoShaderObject.SourceTypes( .SoShaderObject.FILENAME )). (Inherited from SoShaderProgram.) |
![]() | SetTessellationEvaluationShader(Int32, String, SoShaderObjectSourceTypes) | Convenience method to create a tessellation evaluation shader with the specified filename and add it at the specified position. |
![]() | SetToDefaults | Sets all fields in this object to their default values. |
![]() | SetVertexShader(Int32, String) | Calls SetVertexShader(pos, filenameOrSource, OIV.Inventor.Nodes.SoShaderObject.SourceTypes( .SoShaderObject.FILENAME )). |
![]() | SetVertexShader(Int32, String, SoShaderObjectSourceTypes) | Creates a vertex shader with the given filename and adds it at the given pos. |
![]() | ToString |
Converts this SoBase structure to a human readable string.
(Inherited from SoBase.) |
![]() | Touch | Marks an instance as modified, simulating a change to it. |
![]() | Write | (Inherited from SoNode.) |
Name | Description | |
---|---|---|
![]() | bufferObjects | Specifies a list of OIV.Inventor.Nodes.SoShaderParameterBufferObject to use with this shader. |
![]() | forVolumeOnly | Set to true if the shader should be called for volume rendering (OIV.VolumeViz.Nodes.SoVolumeRender). |
![]() | generateTransparency | If set to true, then shapes affected by this shader will be considered transparent. |
![]() | geometryInputType | Specifies the input primitive type of the current geometry shader if any (not used otherwise). |
![]() | geometryOutputType | Specifies the output primitive type of the current geometry shader if any (not used otherwise). |
![]() | images | Specifies a list of OIV.Inventor.Nodes.SoShaderParameterImage nodes to use with this shader. |
![]() | interpolateOnMove | When set to false, interpolation between LDM tiles (across the tile boundary) is not done when rendering in interactive mode. |
![]() | IsDisposable | ISafeDisposable interface implementation.
(Inherited from SoDisposable.) |
![]() | maxGeometryOutputVertices | Set the maximum number of vertices the geometry shader will emit in one invocation. |
![]() | patchLength | Set the length of the fixed-size collection of vertices used by tessellation shaders. |
![]() | shaderObject | Specifies the list of shader objects (i.e., vertex shaders, geometry and fragment shaders) which form the shader program. |
![]() | shadowShader | Only used when an OIV.Inventor.Nodes.SoShadowGroup is active. |
![]() | UserData |
Gets or sets the user data to be contained by the field container.
(Inherited from SoFieldContainer.) |
![]() | vertexProgramTwoSide | If set to true, vertex shaders will operate in two-sided color mode. |