SoVolumeDatauseSharedPalettedTexture Property |
Note: On graphics boards that support programmable shaders, this field is ignored (virtually all graphics boards support programmable shaders).
Namespace: OIV.VolumeViz.Nodes
Controls use of the OpenGL shared texture palette extension (if available). false means don't use it. Default is true. On machines that support paletted textures, using a shared palette conserves texture memory because a single palette (color map) can be used for all the textures.