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SoVolumeDatauseSharedPalettedTexture Property

Note: On graphics boards that support programmable shaders, this field is ignored (virtually all graphics boards support programmable shaders).

Namespace: OIV.VolumeViz.Nodes
Assembly: OIV.VolumeViz (in OIV.VolumeViz.dll) Version: 2023.1.3.0 (2023.1.3)
Syntax
public SoSFBool useSharedPalettedTexture { get; }

Property Value

Type: SoSFBool
Remarks

Controls use of the OpenGL shared texture palette extension (if available). false means don't use it. Default is true. On machines that support paletted textures, using a shared palette conserves texture memory because a single palette (color map) can be used for all the textures.

See Also