SoVolumeDataDrawStyle Class |
Volume draw style.
Namespace: OIV.VolumeViz.Nodes
The SoVolumeDataDrawStyle type exposes the following members.
Name | Description | |
---|---|---|
SoVolumeDataDrawStyle | Creates a volume draw style node with default settings. |
Name | Description | |
---|---|---|
AffectsState | Returns true if a node has an effect on the state during traversal. | |
Callback | (Overrides SoNodeCallback(SoCallbackAction).) | |
Copy | Calls Copy(false). (Inherited from SoNode.) | |
Copy(Boolean) | Creates and returns an exact copy of the node. | |
CopyFieldValues(SoFieldContainer) | Calls CopyFieldValues(fc, false). (Inherited from SoFieldContainer.) | |
CopyFieldValues(SoFieldContainer, Boolean) | Copies the contents of fc's fields into this object's fields. | |
Dispose |
Releases all resources used by SoDisposable.
(Inherited from SoDisposable.) | |
Distribute | (Inherited from SoNode.) | |
DoAction | (Overrides SoNodeDoAction(SoAction).) | |
EnableNotify | Notification at this Field Container is enabled (if flag == true) or disabled (if flag == false). | |
Equals | Determines whether the specified Object is equal to the current Object. (Inherited from Object.) | |
FieldsAreEqual | Returns true if this object's fields are exactly equal to fc's fields. | |
Get | Returns the values of the fields of this object in the Open Inventor ASCII file format in the given string. | |
GetAllFields | Returns a list of fields, including the eventIn's and eventOut's. | |
GetAlternateRep | This method is called by actions to allow the node to provide an "alternate representation" when appropriate (typically depending on the action type). | |
GetBoundingBox | (Inherited from SoNode.) | |
GetEventIn | Returns a the eventIn with the given name. | |
GetEventOut | Returns the eventOut with the given name. | |
GetField | Returns a the field of this object whose name is fieldName. | |
GetFieldName | Returns the name of the given field in the fieldName argument. | |
GetFields | Appends references to all of this object's fields to resultList, and returns the number of fields appended. | |
GetHashCode |
Overrides GetHashCode().
(Inherited from SoNetBase.) | |
GetMatrix | (Inherited from SoNode.) | |
GetName | Returns the name of an instance. | |
GetPrimitiveCount | (Inherited from SoNode.) | |
GetRenderEngineMode | Returns the supported Render engine mode. | |
GetRenderUnitID | (Inherited from SoNode.) | |
GetStringName | (Inherited from SoBase.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
GLRender | (Overrides SoNodeGLRender(SoGLRenderAction).) | |
GLRenderBelowPath | (Inherited from SoNode.) | |
GLRenderInPath | (Inherited from SoNode.) | |
GLRenderOffPath | (Inherited from SoNode.) | |
GrabEventsCleanup | (Inherited from SoNode.) | |
GrabEventsSetup | (Inherited from SoNode.) | |
HandleEvent | (Inherited from SoNode.) | |
HasDefaultValues | Returns true if all of the object's fields have their default values. | |
IsBoundingBoxIgnoring | This method is used by getBoundingBox action traversal to know if the current node must be traversed or not, ie the bounding should be ignored. | |
IsNotifyEnabled | Notification is the process of telling interested objects that this object has changed. | |
IsOverride | Returns the state of the override flag. | |
IsSynchronizable | Gets the ScaleViz synchronizable state of this object. | |
Pick | (Overrides SoNodePick(SoPickAction).) | |
RayPick | (Inherited from SoNode.) | |
Search | (Inherited from SoNode.) | |
Set | Sets one or more fields in this object to the values specified in the given string, which should be a string in the Open Inventor file format. | |
SetName | (Inherited from SoBase.) | |
SetOverride | Turns the override flag on or off. | |
SetSynchronizable | Sets this to be a ScaleViz synchronizable object. | |
SetToDefaults | Sets all fields in this object to their default values. | |
ToString |
Converts this SoBase structure to a human readable string.
(Inherited from SoBase.) | |
Touch | Marks an instance as modified, simulating a change to it. | |
Write | (Inherited from SoNode.) |
Name | Description | |
---|---|---|
boundaryMaterial | Material used to render the mask boundary. | |
IsDisposable | ISafeDisposable interface implementation.
(Inherited from SoDisposable.) | |
isosurfacesMaterial | Material used to render isosurfaces. | |
isovalues | Values of isosurfaces to display. | |
style | Set the draw style used for a volume or mask: . | |
UserData |
Gets or sets the user data to be contained by the field container.
(Inherited from SoFieldContainer.) |
This node specifies the volume rendering style for a volume or for one of the voxel regions of a volume defined by OIV.VolumeViz.Nodes.SoVolumeMask nodes. The available draw styles are hidden (not rendered), direct volume rendering, isosurface(s) rendering and the boundary surface rendering according to the OIV.VolumeViz.Nodes.SoVolumeDataDrawStyle.style field. Volume rendering always uses the current transfer function and material in the scene graph. Isosurfaces and boundary surfaces use the current material by default, but can optionally be rendered using materials specified in the OIV.VolumeViz.Nodes.SoVolumeDataDrawStyle.isosurfacesMaterial or OIV.VolumeViz.Nodes.SoVolumeDataDrawStyle.boundaryMaterial fields.
Notes:
Draw style only applies to OIV.VolumeViz.Nodes.SoVolumeRender nodes.
See OIV.VolumeViz.Nodes.SoVolumeMask for discussion of how draw styles are associated with mask regions.
When not using volume masks, the draw style node must be traversed before the OIV.VolumeViz.Nodes.SoVolumeData node.
The MASK_BOUNDARY style is ignored if not using volume masks.
The ISOSURFACE style is functionally equivalent to using an OIV.VolumeViz.Nodes.SoVolumeIsosurface node, but provides more options. The benefit of using an OIV.VolumeViz.Nodes.SoVolumeDataDrawStyle is the ability to combine different display styles (e.g. ISOSURFACE and MASK_BOUNDARY). The isosurface displays the boundary between 2 different values, similar to the marching cubes algorithms. In other words, a voxel is part of the isosurface if the ray entry and exit values for the voxel are different and include the specified isosurface value in their range. If you render, for example, the isosurface 100 of a volume data containing the value 100 everywhere, nothing will be rendered.
VolumeMask {
style | VOLUME_RENDER |
boundaryMaterial | NULL |
isosurfacesMaterial | NULL |
isovalues | [] |