SoGLRenderActionSetSmoothing Method |
Note: This API is now obsolete.
Namespace: OIV.Inventor.ActionsAssembly: OIV.Inventor (in OIV.Inventor.dll) Version: 2023.1.3.0 (2023.1.3)
Syntax [EditorBrowsableAttribute(EditorBrowsableState.Never)]
[ObsoleteAttribute("Obsolete since Open Inventor 101000. No longer used.")]
public void SetSmoothing(
bool smooth
)
<EditorBrowsableAttribute(EditorBrowsableState.Never)>
<ObsoleteAttribute("Obsolete since Open Inventor 101000. No longer used.")>
Public Sub SetSmoothing (
smooth As Boolean
)
public:
[EditorBrowsableAttribute(EditorBrowsableState::Never)]
[ObsoleteAttribute(L"Obsolete since Open Inventor 101000. No longer used.")]
void SetSmoothing(
bool smooth
)
[<EditorBrowsableAttribute(EditorBrowsableState.Never)>]
[<ObsoleteAttribute("Obsolete since Open Inventor 101000. No longer used.")>]
member SetSmoothing :
smooth : bool -> unit
Parameters
- smooth
- Type: SystemBoolean
Remarks When on, smoothing uses OpenGL's line- and point-smoothing features to provide cheap antialiasing of lines and points. The default is false.
The default value can be set using the environment variable OIV_GL_SMOOTHING (0 = false, 1 = true).
Caution |
---|
Obsolete since Open Inventor 101000. No longer used. |
See Also