Open Inventor Release 2023.2.3
 
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IFrameEncodingPolicy.h
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1/*=======================================================================
2*** THE CONTENT OF THIS WORK IS PROPRIETARY TO FEI S.A.S, (FEI S.A.S.), ***
3*** AND IS DISTRIBUTED UNDER A LICENSE AGREEMENT. ***
4*** ***
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16*** COPYRIGHT (C) 1996-2020 BY FEI S.A.S, ***
17*** BORDEAUX, FRANCE ***
18*** ALL RIGHTS RESERVED ***
19**=======================================================================*/
20
21#pragma once
22
23#include <Inventor/sys/port.h>
24
25#include <memory>
26
27namespace RemoteViz
28{
29 namespace Rendering
30 {
31 class Connection;
32
51 {
52 public:
57
61 virtual void update( std::shared_ptr<Connection> connection ) = 0;
62
66 virtual unsigned int getFramesPerSecond() const = 0;
67
71 virtual float getFrameQuality() const = 0;
72 };
73 }
74}
<a href="IconLegend.html"><img src="extRV.gif" alt="RemoteViz" border="0"></a>
virtual float getFrameQuality() const =0
Returns the frame quality value used to encode interactive frames.
virtual unsigned int getFramesPerSecond() const =0
Returns the FPS value used to send frames to the client periodically.
virtual void update(std::shared_ptr< Connection > connection)=0
Update value of the FPS and frame quality.
#define RENDERSERVICE_API
Definition port.h:378