SourceParameter
Enumerates the different source parameter.
@ SRC_PARAM_PRIMARY_COLOR
OperandRGBA
Specifies the input mapping for the RGB and alpha portions of operand n.
BlendFactor
Enumerates the different blend factor.
@ BLEND_ONE_MINUS_SRC_COLOR
@ BLEND_SRC_ALPHA_SATURATE
@ BLEND_ONE_MINUS_SRC1_ALPHA
@ BLEND_ONE_MINUS_DST_COLOR
@ BLEND_ONE_MINUS_CONSTANT_COLOR
@ BLEND_ONE_MINUS_SRC_ALPHA
@ BLEND_ONE_MINUS_CONSTANT_ALPHA
@ BLEND_ONE_MINUS_SRC1_COLOR
@ BLEND_ONE_MINUS_DST_ALPHA
@ MEM_SHADER_IMAGE_ACCESS
@ MEM_VERTEX_ATTRIB_ARRAY
@ MEM_CLIENT_MAPPED_BUFFER
FogType
Defines the types of shader buffer types available.
ShaderType
Enumerates the different shader type.
LogicalOperation
Enumerates the different per pixel logical operations.
BufferAccess
Access mode for Buffer.
ImageDataFormat
Enumerates the different image data formats.
@ IMG_FORMAT_STENCIL_INDEX
@ IMG_FORMAT_DEPTH_COMPONENT
@ IMG_FORMAT_RGBA_INTEGER
@ IMG_FORMAT_BLUE_INTEGER
@ IMG_FORMAT_GREEN_INTEGER
@ IMG_FORMAT_BGRA_INTEGER
@ IMG_FORMAT_DEPTH_STENCIL
OffsetMode
Enumerate on which type of rendering PolygonOffset is applied.
@ OIV_MAX_FIXED_TEXTURE_UNIT
QueryType
Defines the types of GPU Queries available.
@ QUERY_PRIMITIVES_GENERATED
@ QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE
@ QUERY_ANY_SAMPLES_PASSED
@ QUERY_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
TextureFilter
Enumerates the different texture filters.
@ TEX_FILTER_LINEAR_MIPMAP_LINEAR
@ TEX_FILTER_NEAREST_MIPMAP_LINEAR
@ TEX_FILTER_NEAREST_MIPMAP_NEAREST
@ TEX_FILTER_LINEAR_MIPMAP_NEAREST
ShaderBufferType
Defines the types of shader buffer types available.
ComparisonFunction
Enumerates the different depth/stencil comparison functions.
@ COMP_FUNC_GREATER_EQUAL
TextureAddressMode
Enumerates the different texture addressing options.
@ TEX_ADDRESS_CLAMP_BORDER
@ TEX_ADDRESS_MIRROR_REPEAT
@ TEX_ADDRESS_MIRROR_CLAMP
@ TEX_ADDRESS_CLAMP_TO_EDGE
BlendFunction
Enumerates the different blending functions.
@ BLEND_FUNC_REVERSE_SUBTRACT
TextureModel
Enumerates the different texture model options.