222 virtual void doAction(
SoAction *action);
230 static void initClass();
231 static void exitClass();
#define SO_NODE_HEADER(className)
Abstract base class for all actions.
<a href="IconLegend.html"><img src="extTGS.gif" alt="VSG extension" border="0"></a> Creates a scene ...
Performs a generic traversal of a scene graph or path.
<a href="IconLegend.html"><img src="extTGS.gif" alt="VSG extension" border="0"></a> Class to mark/un...
SoMFInt32 edgeUnmarked
These are the fields for marked/unmarked edges.
Computes bounding box of a scene.
<a href="IconLegend.html"><img src="extTGS.gif" alt="VSG extension" border="0"></a> Counts number of...
Multiple-value field containing any number of int32_t integers.
Abstract base class for all database nodes.
Abstract base class for picking objects in a scene.