170 virtual void doAction(
SoAction *action);
178 static void initClass();
179 static void exitClass();
185 static const char *fontList[][4];
#define SO_NODE_HEADER(className)
Class for smart character strings.
Abstract base class for all actions.
Performs a generic traversal of a scene graph or path.
Node that defines font name, size, and type for text.
<a href="IconLegend.html"><img src="extTGS.gif" alt="VSG extension" border="0"></a> Defines font fam...
SoSFEnum family
Specifies the family of font to use (which determines the font name according to table above).
SbString getFontName()
Returns the font name used by this node based on the settings of family and style.
SoSFBitMask style
Specifies style of the chosen font.
@ TYPEWRITER
Use fixed pitch style (such as Courier)
@ SERIF
Use Serif style (such as Times-Roman)
@ SANS
Use Sans Serif style (such as Helvetica)
SoFontStyle()
Creates a font style node with default settings.
@ NONE
No modification to Family.
@ ITALIC
Italicize or slant Family.
Renders a scene graph using Open Inventor's Render Engine.
Computes bounding box of a scene.
<a href="IconLegend.html"><img src="extTGS.gif" alt="VSG extension" border="0"></a> Counts number of...
Abstract base class for picking objects in a scene.
Single-value field containing a set of bit flags.
Field containing an enumerated value.