23#ifndef _SO_GL_GRAPHIC_CONFIG_H_
24#define _SO_GL_GRAPHIC_CONFIG_H_
83 int &alphaBits)
const = 0;
94 int &alphaBits)
const = 0;
104 int &alphaBits)
const = 0;
121 virtual SbBool isValid()
const
125 virtual void print(FILE *fp)
const;
140SoGLGraphicConfig::getGLFormat()
const
148SoGLGraphicConfig::setGLFormat(
const SoGLFormat& format )
#define FALSE
Possible value of SbBool.
<a href="IconLegend.html"><img src="extTGS.gif" alt="VSG extension" border="0"></a> Defines an OpenG...
virtual SbBool isAccelerated() const =0
Returns TRUE if the OpenGL graphics configuration is accelerated.
virtual void getStencil(int &bits) const =0
Returns the stencil buffer depth.
virtual SbBool isStereoBuffer() const =0
Returns TRUE if stereo buffer mode is supported.
virtual SbBool getFullSceneAntialiasing(int &bits) const =0
virtual void getDepth(int &bits) const =0
Returns the Z-buffer depth.
virtual void getFloatRGBAColor(int &redBits, int &greenBits, int &blueBits, int &alphaBits) const =0
Returns the floating point color depth (red, green, blue, and alpha).
virtual SbBool isDoubleBuffer() const =0
Returns TRUE if double-buffer mode is enabled, else FALSE (single-buffer mode).
virtual void getAccum(int &redBits, int &greenBits, int &blueBits, int &alphaBits) const =0
Returns the accumulation buffer depth (red, green, blue, and alpha).
virtual void getRGBAColor(int &redBits, int &greenBits, int &blueBits, int &alphaBits) const =0
Returns the color depth (red, green, blue, and alpha).
<a href="IconLegend.html"><img src="extTGS.gif" alt="VSG extension" border="0"></a> Abstract base cl...