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SoGuiDevice.h
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/*=======================================================================
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*** THE CONTENT OF THIS WORK IS PROPRIETARY TO FEI S.A.S, (FEI S.A.S.), ***
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*** AND IS DISTRIBUTED UNDER A LICENSE AGREEMENT. ***
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*** ***
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*** REPRODUCTION, DISCLOSURE, OR USE, IN WHOLE OR IN PART, OTHER THAN AS ***
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*** SPECIFIED IN THE LICENSE ARE NOT TO BE UNDERTAKEN EXCEPT WITH PRIOR ***
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*** WRITTEN AUTHORIZATION OF FEI S.A.S. ***
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*** ***
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*** RESTRICTED RIGHTS LEGEND ***
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*** USE, DUPLICATION, OR DISCLOSURE BY THE GOVERNMENT OF THE CONTENT OF THIS ***
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*** WORK OR RELATED DOCUMENTATION IS SUBJECT TO RESTRICTIONS AS SET FORTH IN ***
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*** SUBPARAGRAPH (C)(1) OF THE COMMERCIAL COMPUTER SOFTWARE RESTRICTED RIGHT ***
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*** CLAUSE AT FAR 52.227-19 OR SUBPARAGRAPH (C)(1)(II) OF THE RIGHTS IN ***
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*** TECHNICAL DATA AND COMPUTER SOFTWARE CLAUSE AT DFARS 52.227-7013. ***
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*** ***
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*** COPYRIGHT (C) 1996-2014 BY FEI S.A.S, ***
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*** BORDEAUX, FRANCE ***
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*** ALL RIGHTS RESERVED ***
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**=======================================================================*/
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/*=======================================================================
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** Author : T.MEHAMLI (Jun 2007)
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**=======================================================================*/
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#ifndef SO_GUI_DEVICE
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#define SO_GUI_DEVICE
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//
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// Class: SoGuiComponent
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//
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// SoXXDevice implementation class
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//
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//
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#include <
Inventor/Gui/SoGui.h
>
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#include <
Inventor/SbLinear.h
>
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#include <
Inventor/events/SoEvent.h
>
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class
SoGuiDevice
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{
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private
:
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void
setWindowSize(
const
SbVec2s
& s ) { m_winSize = s; }
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const
SbVec2s
& getWindowSize()
const
{
return
m_winSize; }
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// ----------------------- Extension usage -----------------------------------
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inline
void
setEventPosition(
SoEvent
*event,
float
x,
float
y
)
const
;
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// ----------------------- Private usage -------------------------------------
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private
:
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SbVec2s
m_winSize;
// size of the window this device works in
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};
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// ----------------------- inline definitions --------------------------------
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// Inline functions
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void
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SoGuiDevice::setEventPosition(
SoEvent
*event,
float
x,
float
y
)
const
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{
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event
->setPosition(
SbVec2f
(x, (((
float
)m_winSize[1]) - 1.f) -
y
));
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}
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#endif
// SO_GUI_DEVICE
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SbLinear.h
SoEvent.h
SoGui.h
y
long y
Definition
SoVectorizeGDIAction.h:45
SbVec2f
2D vector class.
Definition
SbVec.h:76
SbVec2s
2D vector class.
Definition
SbVec.h:700
SoEvent
Base class for all events.
Definition
SoEvent.h:116
SoGuiDevice
Definition
SoGuiDevice.h:42
Inventor
Gui
devices
SoGuiDevice.h
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