170 virtual void doAction(
SoAction *action);
185 static void initClass();
186 static void exitClass();
191 virtual int whichToTraverse(
SoAction *);
#define SO_NODE_HEADER(className)
Abstract base class for all actions.
Performs a generic traversal of a scene graph or path.
Renders a scene graph using Open Inventor's Render Engine.
Computes bounding box of a scene.
<a href="IconLegend.html"><img src="extTGS.gif" alt="VSG extension" border="0"></a> Counts number of...
Base class for all group nodes.
<a href="IconLegend.html"><img src="extTGS.gif" alt="VSG extension" border="0"></a> Distance-based l...
SoSFVec3f center
Object-space center of the model.
SoLOD()
Creates a distance-based level-of-detail node with default settings.
SoLOD(int nChildren)
Constructor that takes approximate number of children.
SoMFFloat range
World-space distances to use as switching criteria.
Multiple-value field containing any number of floating point values.
Intersects objects with a ray cast into scene.
Field containing a three-dimensional vector.