51#ifndef _SO_LEVEL_OF_DETAIL_
52#define _SO_LEVEL_OF_DETAIL_
174 virtual void doAction(
SoAction *action);
180 static void initClass();
181 static void exitClass();
#define SO_NODE_HEADER(className)
Abstract base class for all actions.
Performs a generic traversal of a scene graph or path.
Renders a scene graph using Open Inventor's Render Engine.
Computes bounding box of a scene.
Base class for all group nodes.
Level-of-detail switching group node.
SoLevelOfDetail(int nChildren)
Constructor that takes approximate number of children.
SoLevelOfDetail()
Creates a level-of-detail node with default settings.
SoMFFloat screenArea
Areas to use for comparison.
Multiple-value field containing any number of floating point values.
Intersects objects with a ray cast into scene.