23#ifndef _SO_MENU_PUSH_BUTTON_LAUNCHER_
24#define _SO_MENU_PUSH_BUTTON_LAUNCHER_
133 static void initClass();
134 static void exitClass();
135 virtual void buildMenu(
void* parent,
SbBool isActive2d,
int index = -1);
136 virtual void menuEvent(
void* parent,
int itemId);
139 virtual void internalRemoveChild(
int index ) {
removeChild(index); }
145 virtual SoNode *internalGetChild(
int index)
const {
return getChild(index); }
152 virtual SbBool readInstance(
SoInput *in,
unsigned short flags);
160 int m_numberOfChildren;
172 virtual void draggerStartCallback3D();
173 virtual void draggerFinishCallback3D();
#define SO_DG_HEADER(className)
Class for smart character strings.
<a href="IconLegend.html"><img src="extTGS.gif" alt="VSG extension" border="0"></a> Abstract base cl...
Abstract base class for all database nodes.
Intersects objects with a ray cast into scene.
Searches for nodes in a scene graph.
<a href="IconLegend.html"><img src="extTGS.gif" alt="VSG extension" border="0"></a> Top Level Dialog...
Writes a scene graph to a file.