50#ifndef _SO_MULTIPLE_COPY_
51#define _SO_MULTIPLE_COPY_
133 virtual void doAction(
SoAction *action);
144 static void initClass();
145 static void exitClass();
146 virtual void notify( SoNotList* list );
151 std::vector<SoRef<SoMatrixTransform> > m_matrixTransforms;
#define SO_NODE_HEADER(className)
Abstract base class for all actions.
Performs a generic traversal of a scene graph or path.
Renders a scene graph using Open Inventor's Render Engine.
Computes bounding box of a scene.
Computes transformation matrix for a subgraph.
<a href="IconLegend.html"><img src="extTGS.gif" alt="VSG extension" border="0"></a> Counts number of...
Base class for all group nodes.
Allows nodes in a graph to receive input events.
Multiple-value field containing any number of 4x4 matrices.
Group node that traverses multiple times, applying matrices.
SoMultipleCopy()
Creates a multiple copy node with default settings.
virtual SbBool affectsState() const
Returns TRUE if a node has an effect on the state during traversal.
SoMFMatrix matrix
Set of matrices to apply to children.
Abstract base class for picking objects in a scene.
Searches for nodes in a scene graph.