50#ifndef  _SO_PICK_STYLE_ 
   51#define  _SO_PICK_STYLE_ 
  159  { 
override.setValue(state); }
 
 
  165  { 
return override.getValue(); }
 
 
  168  virtual void        doAction(
SoAction *action);
 
  174  static void         initClass();
 
  175  static void         exitClass();
 
 
#define SO_NODE_HEADER(className)
 
Abstract base  class for all actions.
 
Performs a generic traversal of a scene graph or path.
 
Renders a scene graph using Open Inventor's Render Engine.
 
Abstract base class for all database nodes.
 
Abstract base class for picking objects in a scene.
 
@ GPU
Force using GPU picking if the shape supports it.
 
@ AUTO
OIV is in charge of selecting the best method to use when picking a shape.
 
@ CPU
Force using CPU picking, even if shape supports other picking method.
 
@ UNPICKABLE
Picks go through objects.
 
@ SHAPE
Points on surface of shape may be picked.
 
@ BOUNDING_BOX
Points on bounding boxes may be picked.
 
@ CPU
Always use CPU picking even if the shape supports another picking method.
 
@ AUTO
Select the best method to use when picking a shape.
 
@ GPU
Always use GPU accelerated picking if the shape supports it.
 
SoSFEnum method
Specifies the method used to pick shapes.
 
SoPickStyle()
Creates a pick style node with default settings.
 
virtual SbBool isOverride() const
Returns the state of the override field.
 
SoSFEnum style
Picking style.
 
@ UNPICKABLE
Subsequent objects are ignored by pick traversal.
 
@ SHAPE
Points on the surfaces of shapes may be picked.
 
@ BOUNDING_BOX
Points on the surfaces of 3D bounding boxes of shapes may be picked.
 
virtual void setOverride(const SbBool state)
Set the state of the override field.
 
Field containing a single Boolean value.
 
Field containing an enumerated value.